Light linkingΒΆ
By default, the lights are not primary visible. To render a light, make sure the
By default, the objects are lit by the lights of the Lights set. Let's remove an object from this set using the RenderGraph.
- Select the object you want to remove from the Lights set.
- Drag'n drop it into the RenderGraph.
- Add a
RenderGraph/Set node, and replace the All set by -Lighting. - Make the object node flow into the Set node.
- Merge those nodes after the Lighting node of your RenderGraph in Override.
By default, the objects cast shadows in the lights of the Shadows set. Let's remove an object from this set using the RenderGraph.
- Select the object you want to remove from the Shadows set.
- Drag'n drop it into the RenderGraph.
- Add a
RenderGraph/Set node, and replace the All set by -Shadows. - Make the object node flow into the Set node.
- Merge those nodes after the Lighting node of your RenderGraph in Override.
By default, the lights illuminate the objects of the Lights set. Let's use another set to illuminate only the sphere.
- Select the light you want to assign a new Set.
- In
Light > Light Set , replace the Lights set by the SphereLights set. The light illuminates now the objects in the SphereLights set. - Select the object you want to link (the sphere here).
- Drag'n drop it into the RenderGraph.
- Add a
RenderGraph/Set node, and replace the All set by +SphereLights. - Make the object node flow into the Set node.
- Merge those nodes in your RenderGraph in Override.
By default, the lights cast shadows in the Shadows object set. Let's remove the light shadows.
- Select the light you want to remove the shadows from.
- Empty the
Light > Shadow Set attribute.