Trace LinkingΒΆ
In the default RenderGraph, all primitives are connected to the Diffuse, Reflection and Refraction sets. This causes all objects to be visible in diffuse, reflections and refractions.
In some cases, it is needed to remove an object from the reflection pass. This can be done by removing the object from the Reflection set.
- Drag and drop the object from the Node List into the RenderGraph.
- Drop the
Library/rendergraph/Set node (or Ctrl+space and type set) - Change the
Set to -Reflection - Connect the Path node to the Set, and merge into the flow in override.
This operation can be done for the Diffuse and Refraction sets as well.
It is also possible to override a shader trace set so specific the object reflects a different set of object.
- Select the Surface shader node in the RenderGraph.
- Change the
Shader > Diffuse > Trace Set from Diffuse to another set.
This can be done for all the BSDF contribution of the shaders.