pynode

guerilla.pynode(name)

Get a Node or Plug by its absolute path.

Returns:Node or Plug
Raise:ValueError if node does not exist
>>> from guerilla import pynode
>>> pynode('Perspective') # doctest: +ELLIPSIS
<guerilla.SystemCamera object at ...>
>>> p = pynode('RenderGraph.Enabled'); p.set(False) # disable the render graph