LuaScriptNodeΒΆ
class LuaScriptNode
This node is used to embed Lua event handlers in a scene
The Lua Script contained in the node is executed when
the specified Event is triggered by Guerilla. This allows implementing
scene specific behaviors. See also the event package to register
global event handlers in scripts and plugins.
Hierarchy
class LuaScriptNode < class SceneGraphNode < class HostNode < class SelectableNode < class Node
Members
Plugs:
string | Event | R | The event this node handles |
string | Script | R | The Lua script event handler to execute |
Inherited from class SceneGraphNode
Plugs:
transform | Transform | RW | The SceneGraphNode's local to world transform |
types.enum | HierarchyMode | RW | Indicates the transform mode of the node (local, world as PRMan, Maya or Max) |
types.bool | FreezeTransform | RW | Indicate if the SceneGraphNode's parameters are to be frozen |
nil | InvWBounds | R | Invalidated when the world transform and/or bounds of the object has changed. |
boolean | Hidden | RW | The visibility state. |
boolean | IsHidden | R | The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. |
types.string | Mermbership | RW | The list of tags the node owns |
types.table | _TagSet | R | The full set of tags this node has, containing explicitly defined and inherited tags |
nil | RibAttributes | RW | The dependency on the additional Rib Attributes to be assigned |
nil | Instances | RW | The dpendencies on instanced SceneGraphNodes |
Methods:
| listbytags | (
|
List children nodes (include self) that have specified tags |
| listbytags | (
|
List nodes in the hierarchy that have at least one of the given tags |
| getsgparent | ( ) | Returns the node's hierarchical parent. |
| getmatrix | ( ) | Returns the node's first transform matrix. |
| getposition | ( ) | Returns the node's position. |
| getworldtransform | ( ) | Returns the node's world transform. |
| getworldmatrix | ( ) | Returns the node's world transform first matrix. |
| getworldposition | ( ) | Returns the node's world position. |
| getworldtolocaltransform | ( ) | Returns the inverse of the world transform |
| getworldtolocalmatrix | ( ) | Returns the inverse of the world matrix |
| getparentworldtransform | ( ) | Returns the exclusive world transform of the node |
| getparentworldmatrix | ( ) | Returns the exclusive world matrix of the node |
| setworldmatrix | (
|
Set the world matrix of the node |
| setworldposition | (
|
Set the world position of the node, leaving the rest of the transform unchanged |
| setmatrix | (
|
Set the local matrix of the node |
| traverse | (
|
Traverse the hierarchy and call a map function on every node |
| gettransform | ( ) | Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty |
| filltransformtemplate | (
|
Fill a template table with the "Transform" attributes |
| fillscenenodetemplate | (
|
Fill a template table with the "Primitive" attributes |
| fillgeometrytemplate | (
|
Fill a template table with the "Geometry" attributes |
| fillsubdivtemplate | (
|
Fill a template table with the "Subdivision" attributes |
| fillopengltemplate | (
|
Fill a template table with the "OpenGL" attributes |
| filllinkingtemplate | (
|
Fill a template table with the "Linking" attributes |
| fillarealighttemplate | (
|
Fill a template table with the "Area Light" attributes |
| fillraytracingtemplate | (
|
Fill a template table with the "Raytracing" attributes |
| fillshadertemplate | (
|
Fill a template table with the "Surface" attributes |
| fillshadingtemplate | (
|
Fill a template table with the "Shading" attributes |
| fillsamplingtemplate | (
|
Fill a template table with the "Sampling" attributes |
| fillanimationtemplate | (
|
Fill a template table with the "Animation" attributes |
| fillvolumetrictemplate | (
|
Fill a template table with the "Volumetric" attributes |
| fillcurvestemplate | (
|
Fill a template table with the "Curves" attributes |
| fillparticlestemplate | (
|
Fill a template table with the "Particles" attributes |
| isinstance | (
|
Returns true if the given path contains an instance |
| isleafinstance | (
|
Returns true if the lath item of the path is an instance |
| createinstance | (
|
Create an instance at this node |
| removeinstance | (
|
Remove an instance |
| flatteninstance | (
|
Flatten an instance by name, or all instances if name is nil |
Functions:
| listrenderattributes | ( ) | Get the list of available render attributes |
| getrenderattributedefinition | (
|
Lookup the render attributes definition by for a category and aan attribute name |
| setrenderattributeproperty | (
|
Set a render attribute property |
| displayrenderattribute | (
|
Enable/disable the display of a specific attribute in the properties |
Inherited from class HostNode
Plugs:
types.string | HostPath | RW | The data archive to read HostPlugs value when baked |
Methods:
| deleteinheritedattr | (
|
Delete an inherited attribute plug from the node |
| overrideinheritedattr | (
|
Override the attribute |
| setinheritedattr | (
|
Set the inheritance status of the attribute |
Inherited from class SelectableNode
Plugs:
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class Node
Plugs:
string | Name | RW | The node name |
Methods:
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| eval | (
|
Called by the framework when plug (a node's plug) must be evaluated |
| isselected | ( ) | Tell if the node is selected |
| getparent | ( ) | Get the parent Node of this Node |
| isparent | (
|
Tells if this node is parent of the potential child |
| findparent | (
|
Find the first parent Node of this Node of a specific class |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| findchild | (
|
Find a child node or plug using a path |
| move | (
|
Move a node to a new parent |
| delete | ( ) | Delete a node |
| rename | (
|
Rename a node |
| getname | ( ) | Get the Node name in its parent |
| getchild | (
|
Get a child node by its name |
| isreference | ( ) | Tells if a node comes from a reference project |
| getreference | ( ) | Returns the reference node it is connected to |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| belongstoreference | (
|
Tells if the node belongs to the reference, or a sub reference |
| loadfile | (
|
load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| referencefile | (
|
reference a file content in this node. |
| loadtemplate | (
|
load a template file |
| savefile | (
|
load a node to a file |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| setflags | ( ) | Set the node flags |
| ismoveable | ( ) | Tells if the node can be moved |
| pastestringcopy | (
|
Paste a string copy into this node |
| getreferences | (
[
|
Returns the references in the document sorted depth first. |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| seteditable | (
|
Change the editable state of the node |
Documentation
The event this node handles
The Lua script event handler to execute