ShaderDataNodeΒΆ
class ShaderDataNode
A node that holds ShaderData in its _ShaderData plug
ShaderData contains the necessary data to setup the shader
(the shader name, code, inputs and outputs definitions)
Hierarchy
class ShaderDataNode < class Node
Children classes : class AttributeShader
Members
Inherited from class Node
Plugs:
string | Name | RW | The node name |
Methods:
| belongstoreference | (
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Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
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Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
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Find a child node or plug using a path |
| findparent | (
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Find the first parent Node of this Node of a specific class |
| getchild | (
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Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
[
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Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
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Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
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load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| loadtemplate | (
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load a template file |
| move | (
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Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
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Paste a string copy into this node |
| referencefile | (
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reference a file content in this node. |
| rename | (
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Rename a node |
| savefile | (
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load a node to a file |
| seteditable | (
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Change the editable state of the node |
| setflags | ( ) | Set the node flags |