Hierarchy ModeΒΆ
The
Transform -> World Space , which indicates in which world space the subsequent scene graph should be expressed, Inherit meaning that the world space is inherited from the parentTransform -> Transform Inherit , which indicates if the resulting world transform of the node is the compound of the parent world matrux with the node matrix.
To translate earlier
- Inherit:
Transform -> World Space = Inherit andTransform -> Transform Inherit = true - World Default:
Transform -> World Space = World Default andTransform -> Transform Inherit = false - World Maya:
Transform -> World Space = World Maya andTransform -> Transform Inherit = false - World Max:
Transform -> World Space = World Max andTransform -> Transform Inherit = false
In the case all your geometries and cameras come from Maya, it is possible to set the
Document
You can now choose the Document default World Space from the configuration file, using the DefaultWorld variable in the guerilla.conf file, or using the GUERILLA_DEFAULT_WORLD environment variable. Accepted values are Guerilla or Maya.