Layering Shader ParametersΒΆ
Using Shaders
You can create layers of the shader input parameters by increasing the
The
checkbox or drag and dropping the attribute name to another window a build a
custom shading network.
Add a new Shader node to the flow of objects to override
Click the checkbox
and select the ProjectionTexture shader. Set the
Click the checkbox
and select the ProjectionTexture shader. Set the
The Diffuse Color is overriden only inside the projection cone, thanks to the Layer Blend attribute.
The layering of shader parameters is very helpful in various cases:
- You can define the base layer as a generic crude look, and specialize the next layers for painted or custom edited shaders
- You can very easily enhance replace parts of textures at a later stage in the prodution pipeline.
Using Materials
Materials can also be layered, and will use the same Layer Blend mechanism as Shaders.