AttributeShader¶
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class guerilla.AttributeShader¶
- Bases: - guerilla.ShaderDataNode,- guerilla.SelectableNode- An attribute subshader node This node is used to assign a utility subshader such as a texture lookup- as an arbitrary object attribute or shader parameter. - 
overrideinheritedattr(attrname, value)¶
- Overrides an attribute by its name, if the plug doesn’t exist, it is created. - If the attribute name is not known as a valid shader parameter, the attribute is not created - Parameters: - Returns: - the attribute plug - Return type: 
 
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