SceneGraphNode¶
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class
guerilla.
SceneGraphNode
¶ Bases:
guerilla.HostNode
Base class of all the objects that can be stored in the scene graph like primitives and groups
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FreezeTransform
¶ Indicate if the SceneGraphNode’s parameters are to be frozen
Type: types.bool
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Hidden
¶ The visibility state.
If true, the primitive and its children are hidden from all the layers, the shadow maps and the trace sets.
Type: bool
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HierarchyMode
¶ Indicates the transform mode of the node (local, world as PRMan, Maya or Max)
Type: types.enum
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Instances
¶ The dpendencies on instanced SceneGraphNodes
Type: None
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InvWBounds
¶ Invalidated when the world transform and/or bounds of the object has changed.
This plug is used to invalidate data the depends on the hierarchy rendering aspect. Notably, this plug is invalidated whenever a parent or child has its own InvWBounds invalidated.
Type: None
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IsHidden
¶ The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents.
Type: bool
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Mermbership
¶ The list of tags the node owns
Type: types.string
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RibAttributes
¶ The dependency on the additional Rib Attributes to be assigned
Type: None
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Transform
¶ The SceneGraphNode’s local to world transform
Type: transform
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createinstance
(instance)¶ Create an instance at this node
Parameters: instance ( SceneGraphNode
) – The SceneGraphNode to instanciate
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static
displayrenderattribute
(category, name, show)¶ Enable/disable the display of a specific attribute in the properties
This function returns the attribute definition in the given category. Note thatnot all values in the attribute can be overloaded.
param category: The name of the attribute category type category: str param name: The name of the attribute, either its renderer name, or display name or its plug name type name: str param show: Whether the attribute is displayed or not type show: bool
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fillanimationtemplate
(template)¶ Fill a template table with the “Animation” attributes
Parameters: template (table) – The template table to fill
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fillarealighttemplate
(template)¶ Fill a template table with the “Area Light” attributes
Parameters: template (table) – The template table to fill
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fillcurvestemplate
(template)¶ Fill a template table with the “Curves” attributes
Parameters: template (table) – The template table to fill
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fillgeometrytemplate
(template)¶ Fill a template table with the “Geometry” attributes
Parameters: template (table) – The template table to fill
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filllinkingtemplate
(template)¶ Fill a template table with the “Linking” attributes
Parameters: template (table) – The template table to fill
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fillopengltemplate
(template)¶ Fill a template table with the “OpenGL” attributes
Parameters: template (table) – The template table to fill
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fillparticlestemplate
(template)¶ Fill a template table with the “Particles” attributes
Parameters: template (table) – The template table to fill
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fillraytracingtemplate
(template)¶ Fill a template table with the “Raytracing” attributes
Parameters: template (table) – The template table to fill
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fillsamplingtemplate
(template)¶ Fill a template table with the “Sampling” attributes
Parameters: template (table) – The template table to fill
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fillscenenodetemplate
(template)¶ Fill a template table with the “Primitive” attributes
Parameters: template (table) – The template table to fill
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fillshadertemplate
(template)¶ Fill a template table with the “Surface” attributes
Parameters: template (table) – The template table to fill
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fillshadingtemplate
(template)¶ Fill a template table with the “Shading” attributes
Parameters: template (table) – The template table to fill
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fillsubdivtemplate
(template)¶ Fill a template table with the “Subdivision” attributes
Parameters: template (table) – The template table to fill
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filltransformtemplate
(template)¶ Fill a template table with the “Transform” attributes
Parameters: template (table) – The template table to fill
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fillvolumetrictemplate
(template)¶ Fill a template table with the “Volumetric” attributes
Parameters: template (table) – The template table to fill
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flatteninstance
(name)¶ Flatten an instance by name, or all instances if name is nil
Parameters: name (str or None) – The instance name to flatten
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getmatrix
()¶ Returns the node’s first transform matrix.
Returns the node’s first transform matrix. Note that the result is possibly only a part of the whole node transform. The matrix is given in the space of the node, that is is either local or world, depending on the HierarchyMode plug value.
Returns: The node matrix Return type: matrix
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getparentworldmatrix
()¶ Returns the exclusive world matrix of the node
Returns: The parent world matrix Return type: matrix
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getparentworldtransform
()¶ Returns the exclusive world transform of the node
Returns: The parent world transform Return type: transform
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getposition
()¶ Returns the node’s position.
Returns the node’s position. Note that the result is possibly only a part of the whole node transform. The position is given in the space of the node, that is is either local or world, depending on the HierarchyMode plug value.
Returns: The node position Return type: point3
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static
getrenderattributedefinition
(category, name)¶ Lookup the render attributes definition by for a category and aan attribute name
This function returns the attribute definition in the given category.
Parameters: Returns: The attribute definition
Return type: table
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static
getrenderattributes
(path, origin)¶ Get the rendering attributes of a node/path
>>> result = guerilla.SceneGraphNode.getrenderattributes ("Group|Object", False) >>> attributes = result['attributes'] >>> for name, value in attributes.iteritems (): ... if isinstance (value, guerilla.subshader): ... print (name, value.getname ()) ... for k, v in value.getparameters ().iteritems (): ... print (k, v) ... else: ... print (name, value)
Parameters: Returns: The resulting attributes
Return type: dictionary
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getsgparent
()¶ Returns the node’s hierarchical parent.
This method returns the parent SceneGraphNode in case the parent is not a SceneGraphNode.For instance, ShaderNodeGizmo may be contained in a ShaderNodeMacro, which is not a SceneGraphNode.
return: The node parent rtype: SceneGraphNode
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gettransform
()¶ Return the top
Transform
node of the transform stack of thisSceneGraphNode
or this if the stack is emptyReturn type: Node
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getworldmatrix
()¶ Returns the node’s world transform first matrix.
Returns: The node world matrix Return type: matrix
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getworldposition
()¶ Returns the node’s world position.
Returns: The node world position Return type: point3
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getworldtolocalmatrix
()¶ Returns the inverse of the world matrix
Returns: The node world to local matrix Return type: matrix
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getworldtolocaltransform
()¶ Returns the inverse of the world transform
Returns: The node world to local transform Return type: transform
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getworldtransform
()¶ Returns the node’s world transform.
Returns: The node transform Return type: transform
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isinstance
(path)¶ Returns true if the given path contains an instance
Parameters: path (str) – The path from this node
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isleafinstance
(path)¶ Returns true if the lath item of the path is an instance
Parameters: path (str) – The path from this node
List children nodes (include self) that have specified tags
Available arguments:
Parameters: tags (str or {string}) – The tag or list of tags to check Returns: The list of SceneGraphNode
that have this tag.Return type: { SceneGraphNode
}or
Parameters: tags (str or {string}) – The tags to match, as a list of string or a single string to match a single tag Returns: The list of SceneGraphNode
children that share the input tagsReturn type: { SceneGraphNode
}
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static
listrenderattributes
()¶ Get the list of available render attributes
This function returns a dictionary of categories of attributes,each category is a list of attributes.
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removeinstance
(path)¶ Remove an instance
Parameters: path (The) – path to the instance
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setmatrix
(m)¶ Set the local matrix of the node
Parameters: m ( matrix
) – The new local matrix of the node
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static
setrenderattributeproperty
(category, name, property, value)¶ Set a render attribute property
The following properties can be modified:ptysheet: bool, the attribute is displayed in the property sheet
param category: The name of the attribute category type category: str param name: The name of the attribute, either its renderer name, or display name or its plug name type name: str param property: The name of the attribute property to set type property: str param value: The value of the attribute property to set type value: any
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setworldmatrix
(world)¶ Set the world matrix of the node
Parameters: world ( matrix
) – The new world matrix of the node
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setworldposition
(position)¶ Set the world position of the node, leaving the rest of the transform unchanged
Parameters: position ( point3
) – The new world position of the node
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traverse
(map, *args)¶ Traverse the hierarchy and call a map function on every node
Parameters: - map (function) – a function called at every node of the hierarchy
- *args –
optional parameters given back to the map function
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