RenderGraphNodeShader¶
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class guerilla.RenderGraphNodeShader¶
- Bases: - guerilla.RenderGraphNodeAttributes- Adds the surface shader or the displacement shader or both in the input attributes. - 
Mode¶
- The mode of the node, either “material” (sets surface, displacement and volume), “surface”, “displacement” or “volume”. - Type: - RW 
 
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