RenderPass

class guerilla.RenderPass

Bases: guerilla.Shader, guerilla.Pass, guerilla.HostNode, guerilla.Settings, guerilla.RenderFileOut

The basic render pass to render an image

A RenderPass is a Document node which allows renders of the scene from a given camera.

BackupProjectFileName

The backup Guerilla project to be saved when generating RIB files

Type:types.string
CameraPath

to connect a camera

Type:another
ExMattes

The connection to the excluded (to matte) SceneGraphNodes

Type:None
ExVisibles

The connection to the excluded (to visible) SceneGraphNodes

Type:None
LayerMode

The mode of the RenderPass, “Normal”, “BakeST”

Type:types.enum
Mattes

The connection to the matted SceneGraphNodes

Type:None
MovieCodec

The codec type for the movie

Type:types.enum
MovieCreate

Should the RenderPass render a movie after a sequence

Type:types.bool
MovieFrameRate

The movie frame rate, in frames per seconds

Type:types.int
MovieQuality

The movie quality, 100 for maximum quality

Type:types.int
RenderPassCamera

The connection to the rendering camera

Type:None
Visibles

The connection to the visible SceneGraphNodes

Type:None