RenderPass¶
-
class
guerilla.
RenderPass
¶ Bases:
guerilla.Shader
,guerilla.Pass
,guerilla.HostNode
,guerilla.Settings
,guerilla.RenderFileOut
The basic render pass to render an image
A RenderPass is a Document node which allows renders of the scene from a given camera.
-
BackupProjectFileName
¶ The backup Guerilla project to be saved when generating RIB files
Type: types.string
-
CameraPath
¶ to connect a camera
Type: another
-
LayerMode
¶ The mode of the RenderPass, “Normal”, “BakeST”
Type: types.enum
-
MovieCodec
¶ The codec type for the movie
Type: types.enum
-
MovieCreate
¶ Should the RenderPass render a movie after a sequence
Type: types.bool
-
MovieFrameRate
¶ The movie frame rate, in frames per seconds
Type: types.int
-
MovieQuality
¶ The movie quality, 100 for maximum quality
Type: types.int
-