guerilla.
Texture
Bases: guerilla.Node
guerilla.Node
A node that handles texture files
CacheFilename
The real texture path for use in the renderer
Filter
The texture filter, can be “triangle”, “box”, “gaussian” or “bspline”
GLCompression
Enable texture compression for OpenGL, can be “0” or “1”
ModeU
The texture wrap mode in U, can be “w” for wrap or “c” for clamp
ModeV