Camera¶
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class
guerilla.Camera¶ Bases:
guerilla.CameraBaseA class of camera that can be used for rendering
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CustomFieldDistance¶ The distance to the center of the depth of field interval
Type: types.float
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EyeDistance¶ Interocular distance in linear scene units
Type: types.float
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EyePosition¶ Position of the eyes, “symmetric”, “left”, “right”
Type: types.string
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FieldDistance¶ The renderable distance to the center of the depth of field interval (not serialized)
Type: types.float
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FieldFactor¶ The strength of the depth of field blur
Type: types.float
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FieldOrientation¶ The orientation of the depth of field focus plane
Type: types.float
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FieldTilt¶ The tile of the depth of field focus plane
Type: types.float
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HumanEyeDistance¶ The distance between an human eye, used for stereo divergence checking
Type: types.float
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StereoMode¶ Convergence mode, “skew”, “parallel”, “convergent”
Type: types.string
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StereoScreenDistance¶ Distance to the convergent stereo screen
Type: types.float
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TheaterScreenSize¶ The size of the theatre screen for stereo divergence checking
Type: types.float
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cameratolayerlink(layer, link)¶ Connect/disconnect a camera to/of a layer
Parameters: - layer (
RenderPass) – The Layer to connect to/disconnect of - link (bool) – True to connect the camera to the layer, false to disconnect
- layer (
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