RenderPass¶
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class
guerilla.RenderPass¶ Bases:
guerilla.Shader,guerilla.Pass,guerilla.HostNode,guerilla.Settings,guerilla.RenderFileOutThe basic render pass to render an image
A RenderPass is a Document node which allows renders of the scene from a given camera.
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BackupProjectFileName¶ The backup Guerilla project to be saved when generating RIB files
Type: types.string
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CameraPath¶ to connect a camera
Type: another
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LayerMode¶ The mode of the RenderPass, “Normal”, “BakeST”
Type: types.enum
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MovieCodec¶ The codec type for the movie
Type: types.enum
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MovieCreate¶ Should the RenderPass render a movie after a sequence
Type: types.bool
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MovieFrameRate¶ The movie frame rate, in frames per seconds
Type: types.int
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MovieQuality¶ The movie quality, 100 for maximum quality
Type: types.int
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