RenderLayer¶
-
class
guerilla.RenderLayer¶ Bases:
guerilla.ShaderOutputNodeA Layer output node
-
Disabled¶ Disables the rendering of this output when true
Type: types.bool
-
Solo¶ Is the group in the solo mode ?
If at least one render pass is in the solo mode, only those passes will be computed.If no render pass are in the solo mode, all the render passes are computed.
type: types.bool
-
VisLayerName¶ The name of the visibility layer
When left to an empty string, the visibility layer is the name of the RenderLayerOtherwise, this is the name used to assign objects with the RenderGraphNodeRenderLayer
type: types.string
-
addaov(settings)¶ Add a new AOV
Parameters: settings ({string or table}) – The settings to use, see also LayerOut setaov
-