scene¶
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class
guerilla.scene¶ Bases:
objectA scene object that contains a scene graph to traverse
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static
instanciate(name, source, instance)¶ Create an instanciating scene from an input scene and a scene to instanciate
Parameters: Returns: the new sceneinstanciate
Return type:
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static
merge(name, inputs)¶ Create a merge scene from an input scenes
Parameters: Returns: the new scenemerge
Return type:
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static
override(name, input)¶ Create an override scene from an input scene
Parameters: Returns: the new sceneoverride
Return type:
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static
setevalprogress(progress)¶ Set the current progression of the scene evaluation
Parameters: progress (number) – the progression, between 0 and 1
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static
setevalresult(result)¶ Store the Lua/Python script evaluation result
Parameters: result ( scene) – the evaluated scene
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static
unode(name)¶ Create a user scenegraphnode
Parameters: name (str) – the name of the scene Returns: the new user node Return type: unode
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static
uref(refpath)¶ Create ref data chunk
Parameters: refpath (str) – the path to the referenced scene Returns: the new user ref chuck Return type: uref
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static
urefnode(name, refpath)¶ Create a user scenegraphnode that references a scene node
Parameters: Returns: the new user ref node
Return type:
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static