Context

class guerilla.Context

Bases: guerilla.SelectableNode

A Context node contains environment variables that are active for the current context

The current context overrides environment variables so that it is possible to

modify the setup of a scene based on these variables. RenderGraphs and RenderGraphNodes can be enabled/disabled based on the context name or expressions using context variables.

InvContext

The context variables, as a table of { VAR:value, … }

Type:types.table
Variables

The context variables, as a string of VAR=value lines

Type:types.text