Context¶
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class
guerilla.
Context
¶ Bases:
guerilla.SelectableNode
A Context node contains environment variables that are active for the current context
The current context overrides environment variables so that it is possible tomodify the setup of a scene based on these variables. RenderGraphs and RenderGraphNodes can be enabled/disabled based on the context name or expressions using context variables.
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InvContext
¶ The context variables, as a table of { VAR:value, … }
Type: types.table
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Variables
¶ The context variables, as a string of VAR=value lines
Type: types.text
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