contact@mercenaries-engineering.com

Guerilla Render is a production-proven look development and lighting solution designed for the Animation and VFX industries. Guerilla Render is composed of a lighting tool and a rendering software.

Guerilla Render is easy to use and to deploy in your pipeline. It gives you all the flexibility you need for your productions with no compromise on performances.

Guerilla Render 1.4.0b26 is out!

Guerilla Render 1.3.2 is also available for download!

New in Guerilla Render

Guerilla Render 1.4.0b26 now available

Guerilla Render 1.4.0b26 now available

Subscribe to the Download Program directly on guerillarender.com

Denoising

Denoising

Guerilla Render now includes an experimental denoiser and supports the InnoBright Altus denoiser

Golaem

Golaem

Golaem and Guerilla Render are now compatible.
Golaem’s new procedural rendering plugin for Guerilla Render is available on demand on Golaem website

New displacement + bump mode

New displacement + bump mode

Achieve the displacement or the vector displacement and the bump with a single texture

Archives

Archives

An archive is a .rib file filled with static, ready to render, set of objects, lights and shaders

New Hair shader

New Hair shader

A new physically based yet artist controllable hair shader
Fast multiple scattering to simulate diffuse in light colored hair

Shader inspection

Shader inspection

Click the Eye widget to see in render the shader in action!

Documentation

Documentation

Features

Prices

Discover Workstation Render Node Services FREE Starting at 1200€/seat Starting at 280€/node Contact us for a quote

One unlimited license for everybody.

⚫ 1 workstation or render node

The powerful Guerilla Render look development and lighting tool.

⚫ 1-3 seats 2000€/seat
⚫ 4-7 seats 2000€/seat   1800€/seat Save 10%
⚫ 8-17 seats 2000€/seat   1600€/seat Save 20%
⚫ 18-35 seats 2000€/seat   1400€/seat Save 30%
⚫ 36-70 seats 2000€/seat   1200€/seat Save 40%

The renderer stand alone to install on your render nodes.

⚫ 1-9 nodes 700€/node
⚫ 10-19 nodes 700€/node   630€/node Save 10%
⚫ 20-49 nodes 700€/node   560€/node Save 20%
⚫ 50-99 nodes 700€/node   490€/node Save 30%
⚫ 100-199 nodes 700€/node   420€/node Save 40%
⚫ 200-299 nodes 700€/node   350€/node Save 50%
⚫ >299 nodes 700€/node   280€/node Save 60%

We support you with a fast and quality service during your production.

⚫ Private development - consulting - training
⚫ On-demand Guerilla Render features development
Features
> Fully featured
> Commercial usage possible
> Support by the forum
> Require an internet connection
> One license per IP address or project
Features
> Floating licenses
> One year of maintenance included
> Professional support by emails
> Custom build *
> Next maintenance year at 600€/node
> Free for education
Features
> Floating licenses
> One year of maintenance included
> Professional support by emails
> Custom build *
> Next maintenance year at 210€/node
> Free for education
Features
> On-site consulting
> On-demand features development
> Pipeline integration
> Render farm manager integration
> Training
* Starting at 100 licenses
All prices exclude VAT
Any questions ? Please contact us.

References

Contact

 

For any assistance concerning Mercenaries Engineering products, sales, educational licences, presskit or press material, job offers or internship, please complete the contact form below

Please consult the Community Forum for any request related to the free connected licence

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Founders

Benjamin Legros

Benjamin Legros

Benjamin is co-founder of Mercenaries Engineering and one of the Guerilla Render architect.

Young 3d developer prodigy, he won at 19 “The Party”, the biggest demo scene contest with a realtime demo featuring his 3d engine written in assembly on an Amiga 500. After graduating from Ensimag in computer science and applied mathematics, he first worked for video games, developing technology for the Ryzom MMORPG. In 2005, he co-founded Mercenaries Engineering, and has been working since then developing Guerilla Render and providing support for many companies, including On Entertainment, Prime Focus or Mikros Image.

Cyril Corvazier

Cyril Corvazier

Cyril Corvazier is a Mercenaries Engineering co-founder and has developed Guerilla Render since 2005.

Cyril has always programmed 3d engine software. Student, he wrote multiple realtime rasterizers in assembly language for his demo scene projects. Graduated in Computer Graphics at Marne La Vallée University, he worked in the video game industry and supervised the development of the Ryzom MMORPG 3d engine. Then he worked on various production rendering technologies involving the Reyes algorithm, brute force path tracing and now advanced monte carlo ray tracing for Guerilla Render.