CompositingΒΆ

class Compositing

A Compositing is a Shader which can perform composition of input Layers

A Compositing uses Layers as 2d image inputs and composes them into 2d image outputs.

Hierarchy

class Compositing < class HostNode < class Shader < class Pass < class Settings < class SelectableNode < class Node < class RenderOutput

Members


Inherited from class HostNode

Plugs:

types.string HostPath RW The data archive to read HostPlugs value when baked

Methods:

nil deleteinheritedattr ( string plugname ) Delete an inherited attribute plug from the node
nil setinheritedattr ( string plugname , [bool|nil] inherited , [ any value ] ) Set the inheritance status of the attribute
nil overrideinheritedattr ( string plugname , any value ) Override the attribute


Inherited from class Shader

Methods:

ShaderNode result addnode ( string filename ) add a node into a shader by its filename
table definition getinputsdef ( ) Get the definition of the shader inputs
ShaderNode result getoutput ( string outputclass ) Get the first shader output node of the given type in the shader. If no outputclass is given, looks for "ShaderNodeOutputLight" in a light shader, "ShaderNodeOutputCompo" in a compositing, or "ShaderNodeSurface" otherwise.


Inherited from class Pass

Plugs:

types.bool Solo RW Is the Pass in the solo mode ?
types.bool Disabled RW Disables the rendering of this layer when true
types.bool NextTime RW Render the render pass next time, whatever its solo and Disable states
types.enum PassValidity RW How should the Pass be scheduled (per frame, per sequence, manually)

Methods:

nil fillrenderpasstemplate ( table template ) Fill a property sheet template
string result evalfilename ( string output , number eye , number frame , number side , string ext ) Evaluate the output file name of the Pass
bool result isrenderable ( ) Returns true if the render pass will be rendered by the next render command according to the PassValidity, the Disabled and the Solo plugs.


Inherited from class SelectableNode

Plugs:

boolean Selected R True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method.


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
boolean state isselected ( ) Tell if the node is selected
Node parent getparent ( ) Get the parent Node of this Node
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Node|Plug child findchild ( string path ) Find a child node or plug using a path
nil move ( Node parent ) Move a node to a new parent
nil delete ( ) Delete a node
nil rename ( string name ) Rename a node
[string|number] name getname ( ) Get the Node name in its parent
Node result getchild ( string name ) Get a child node by its name
boolean result isreference ( ) Tells if a node comes from a reference project
Reference reference getreference ( ) Returns the reference node it is connected to
bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
{Node} result loadfile ( string filename ) load a file content in this node.
Node result loadtemplate ( string template , string name ) load a template file
bool,string success,error savefile ( string filename ) load a node to a file
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
nil setflags ( ) Set the node flags
bool result ismoveable ( ) Tells if the node can be moved
{Node},string result,error pastestringcopy ( string copy ) Paste a string copy into this node
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
nil seteditable ( boolean editable ) Change the editable state of the node


Inherited from class RenderOutput

Plugs:

string FileName RW The user file name for this pass
string PassFileName RW The final pass file name, depending on FileName

Documentation