DocumentΒΆ

class Document

The guerilla document singleton

The guerilla document is a singleton named 'Document'. You can use it like this : local currentFrame = Document.Time:Get ()

Hierarchy

class Document < class Node

Members

Plugs:

float FirstFrame RW The first frame of the project
float LastFrame RW The last frame of the project
float Time RW The current frame number

Methods:

string filename getfilename ( ) Get the Document file name
table modifier getmodifier ( ) Get a document modifier.
Node preferences getpreferences ( ) Get the Document preferences node
table selection getselection ( ) Get the current selection as a table
nil haschanged ( ) Return true if the document has been modified since the last save.
transform|geometry|float data loadBakedData ( SceneGraphNode node , string name ) Load the data from the baked file of the SceneGraphNode (.ghostdata).
table modifier modify ( ) Start a document modification context.


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
boolean state isselected ( ) Tell if the node is selected
Node parent getparent ( ) Get the parent Node of this Node
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Node|Plug child findchild ( string path ) Find a child node or plug using a path
nil move ( Node parent ) Move a node to a new parent
nil delete ( ) Delete a node
nil rename ( string name ) Rename a node
[string|number] name getname ( ) Get the Node name in its parent
Node result getchild ( string name ) Get a child node by its name
boolean result isreference ( ) Tells if a node comes from a reference project
Reference reference getreference ( ) Returns the reference node it is connected to
bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
{Node} result loadfile ( string filename ) load a file content in this node.
Node result loadtemplate ( string template , string name ) load a template file
bool,string success,error savefile ( string filename ) load a node to a file
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
nil setflags ( ) Set the node flags
bool result ismoveable ( ) Tells if the node can be moved
{Node},string result,error pastestringcopy ( string copy ) Paste a string copy into this node
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
nil seteditable ( boolean editable ) Change the editable state of the node

Documentation

float FirstFrame RW

The first frame of the project


float LastFrame RW

The last frame of the project


float Time RW

The current frame number


string filename getfilename ( )

Get the Document file name

Return:

  • filename The document filename


table modifier getmodifier ( )

Get a document modifier.

Get a document modifier which is compatible with the current document modification state. It is then always safe to perform document modification, even when not in a undoable modification context. However, selection cannot be modified in a non undoable context.
Return:

  • modifier


Node preferences getpreferences ( )

Get the Document preferences node

Return:

  • preferences The preferences of the document


table selection getselection ( )

Get the current selection as a table

Return:

  • selection the current selection or nil if no selection


nil haschanged ( )

Return true if the document has been modified since the last save.


transform|geometry|float data loadBakedData ( SceneGraphNode node , string name )

Load the data from the baked file of the SceneGraphNode (.ghostdata).

Arguments:

  • node The node to use to load the data
  • name The attribute name to load

Return:

  • data The data


table modifier modify ( )

Start a document modification context.

When operating in a command or whatever context that might require undo stacking, it is needed to create a modification context in which all actions are stacked. Note that not all actions require stacking, such as UI handling, object or plug creation or connection inside a constructor. Document undoable modifications are strictly reserved for UI interaction with the document, such as commands, controls, gizmos.
This method opens a new modification context, in which actions are stacked. This method returns a modifier table that contains all actions that can be performed on the document.

See also Modifier for more documentation.

Return:

  • modifier