HostReferenceΒΆ

class HostReference

A HostReference is a Reference on an exported scene graph.

The principle of the HostReference is to hold the straight export of a 'Host' (e.g. Maya, 3dsMax, ...) scene graph, which is then referenced into a main Guerilla project, so every time one need to re-export data from the Host to Guerilla, only the HostReference is overwritten, and its content is then merged into the main project as a reference. The only difference between a Reference and a HostReference is that the HostReference won't prefix the referenced objects names.

Hierarchy

class HostReference < class Reference < class ReferenceBase < class HostNode < class SelectableNode < class Node

Members


Inherited from class ReferenceBase

Plugs:

string ReferenceFileName R The path of the referenced file
string ReferenceActualFileName R The actual path of the referenced file, in case the reference path had to be resolved
string ReferencePathOverride R The path override, so it possible to load another file instead of the original file
boolean LoadHostReferences WR If true, load the sub host references (references with no prefixes).


Inherited from class HostNode

Plugs:

types.string HostPath RW The data archive to read HostPlugs value when baked

Methods:

nil deleteinheritedattr ( string plugname ) Delete an inherited attribute plug from the node
nil overrideinheritedattr ( string plugname , any value ) Override the attribute
nil setinheritedattr ( string plugname , [bool|nil] inherited , [ any value ] ) Set the inheritance status of the attribute


Inherited from class SelectableNode

Plugs:

boolean Selected R True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method.


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
boolean state isselected ( ) Tell if the node is selected
Node parent getparent ( ) Get the parent Node of this Node
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Node|Plug child findchild ( string path ) Find a child node or plug using a path
nil move ( Node parent ) Move a node to a new parent
nil delete ( ) Delete a node
nil rename ( string name ) Rename a node
[string|number] name getname ( ) Get the Node name in its parent
Node result getchild ( string name ) Get a child node by its name
boolean result isreference ( ) Tells if a node comes from a reference project
Reference reference getreference ( ) Returns the reference node it is connected to
bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
{Node} result loadfile ( string filename ) load a file content in this node.
Node result loadtemplate ( string template , string name ) load a template file
bool,string success,error savefile ( string filename ) load a node to a file
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
nil setflags ( ) Set the node flags
bool result ismoveable ( ) Tells if the node can be moved
{Node},string result,error pastestringcopy ( string copy ) Paste a string copy into this node
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
nil seteditable ( boolean editable ) Change the editable state of the node

Documentation