LightRefΒΆ

class LightRef

A LightRef is a Light which is loaded from a file, as a reference

Hierarchy

class LightRef < class Light < class ReferenceBase < class TargetPrimitive < class Shader < class HostNode < class Locator < class Node < class SelectableNode < class SceneGraphNode

Members


Inherited from class Light

Plugs:

types.float{} SizeX RW Light width in local space (for Square, Disc and Sphere lights)
types.float{} SizeY RW Light height in local space (for Square and Disc lights)

Methods:

ref LightRef createref ( Node parent , string name , string filename ) Create a LightRef to a glight file


Inherited from class ReferenceBase

Plugs:

string ReferenceFileName R The path of the referenced file
string ReferenceActualFileName R The actual path of the referenced file, in case the reference path had to be resolved
string ReferencePathOverride R The path override, so it possible to load another file instead of the original file
boolean LoadHostReferences WR If true, load the sub host references (references with no prefixes).


Inherited from class TargetPrimitive

Methods:

point3 target gettargetposition ( ) Returns the position of the target in local space
number distance gettargetdistance ( ) Returns the target distance in local space
point3 direction getdirection ( ) Returns the direction to target
point3 up getup ( ) Returns the node up vector
point3 target gettargetworldposition ( ) Returns the target position in world space
point3 direction getworlddirection ( ) Returns the direction to target in world space
point3 up getworldup ( ) Returns the node up vector
nil setworldpositiontargetup ( point3|nil position , point3|nil target , point3|nil up ) Sets the world position, target and up vector of the node
transform t getworldtransformorient ( ) Returns the local to world transform of this node oriented on the Z axis according to the DirectionMode plug.
matrix t getworldtolocalmatrixorient ( ) Returns the world to local matrix of this node oriented on the Z axis according to the DirectionMode plug.
matrix t getworldmatrixorient ( ) Returns the local to world matrix of this node oriented on the Z axis according to the DirectionMode plug.


Inherited from class Shader

Methods:

ShaderNode result addnode ( string filename ) add a node into a shader by its filename
table definition getinputsdef ( ) Get the definition of the shader inputs
ShaderNode result getoutput ( string outputclass ) Get the first shader output node of the given type in the shader. If no outputclass is given, looks for "ShaderNodeOutputLight" in a light shader, "ShaderNodeOutputCompo" in a compositing, or "ShaderNodeSurface" otherwise.


Inherited from class HostNode

Plugs:

types.string HostPath RW The data archive to read HostPlugs value when baked

Methods:

nil deleteinheritedattr ( string plugname ) Delete an inherited attribute plug from the node
nil overrideinheritedattr ( string plugname , any value ) Override the attribute
nil setinheritedattr ( string plugname , [bool|nil] inherited , [ any value ] ) Set the inheritance status of the attribute


Inherited from class Locator

Plugs:

transform Transform RW The Locator's local to world transform
aabb WAABB RW The Locator's world axis aligned bounding box
MeshPlug-compound Geometry - The real time geometry to be displayed


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
boolean state isselected ( ) Tell if the node is selected
Node parent getparent ( ) Get the parent Node of this Node
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Node|Plug child findchild ( string path ) Find a child node or plug using a path
nil move ( Node parent ) Move a node to a new parent
nil delete ( ) Delete a node
nil rename ( string name ) Rename a node
[string|number] name getname ( ) Get the Node name in its parent
Node result getchild ( string name ) Get a child node by its name
boolean result isreference ( ) Tells if a node comes from a reference project
Reference reference getreference ( ) Returns the reference node it is connected to
bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
{Node} result loadfile ( string filename ) load a file content in this node.
Node result loadtemplate ( string template , string name ) load a template file
bool,string success,error savefile ( string filename ) load a node to a file
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
nil setflags ( ) Set the node flags
bool result ismoveable ( ) Tells if the node can be moved
{Node},string result,error pastestringcopy ( string copy ) Paste a string copy into this node
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
nil seteditable ( boolean editable ) Change the editable state of the node


Inherited from class SelectableNode

Plugs:

boolean Selected R True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method.


Inherited from class SceneGraphNode

Plugs:

transform Transform RW The SceneGraphNode's local to world transform
types.enum HierarchyMode RW Indicates the transform mode of the node (local, world as PRMan, Maya or Max)
types.bool FreezeTransform RW Indicate if the SceneGraphNode's parameters are to be frozen
nil InvWBounds R Invalidated when the world transform and/or bounds of the object has changed.
boolean Hidden RW The visibility state.
boolean IsHidden R The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents.
types.string Mermbership RW The list of tags the node owns
types.table _TagSet R The full set of tags this node has, containing explicitly defined and inherited tags
nil Material RW The dependency on the connected Material
nil RibAttributes RW The dependency on the additional Rib Attributes to be assigned
nil Instances RW The dpendencies on instanced SceneGraphNodes

Methods:

Material material getmaterial ( ) Get the Material assigned to this primitive
nil setmaterial ( Material|nil material ) Assign a Material to this primitive
{SceneGraphNode} result listbytags ( string|{string} tags ) List children nodes (include self) that have specified tags
{SceneGraphNode} result listbytags ( string|{string} tags ) List nodes in the hierarchy that have at least one of the given tags
SceneGraphNode parent getsgparent ( ) Returns the node's hierarchical parent.
matrix m getmatrix ( ) Returns the node's first transform matrix.
point3 p getposition ( ) Returns the node's position.
transform t getworldtransform ( ) Returns the node's world transform.
matrix m getworldmatrix ( ) Returns the node's world transform first matrix.
point3 p getworldposition ( ) Returns the node's world position.
transform it getworldtolocaltransform ( ) Returns the inverse of the world transform
matrix im getworldtolocalmatrix ( ) Returns the inverse of the world matrix
transform pt getparentworldtransform ( ) Returns the exclusive world transform of the node
matrix pm getparentworldmatrix ( ) Returns the exclusive world matrix of the node
nil setworldmatrix ( matrix world ) Set the world matrix of the node
nil setworldposition ( point3 position ) Set the world position of the node, leaving the rest of the transform unchanged
nil setmatrix ( matrix m ) Set the local matrix of the node
nil traverse ( function map , ... ... ) Traverse the hierarchy and call a map function on every node
nil traverserender ( table traversal , ... ... ) Traverse the hierarchy with a traversal object
Node node gettransform ( ) Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty
nil filltransformtemplate ( table template ) Fill a template table with the "Transform" attributes
nil fillscenenodetemplate ( table template ) Fill a template table with the "Primitive" attributes
nil fillgeometrytemplate ( table template ) Fill a template table with the "Geometry" attributes
nil fillsubdivtemplate ( table template ) Fill a template table with the "Subdivision" attributes
nil fillopengltemplate ( table template ) Fill a template table with the "OpenGL" attributes
nil filllinkingtemplate ( table template ) Fill a template table with the "Linking" attributes
nil fillarealighttemplate ( table template ) Fill a template table with the "Area Light" attributes
nil fillraytracingtemplate ( table template ) Fill a template table with the "Raytracing" attributes
nil fillshadertemplate ( table template ) Fill a template table with the "Surface" attributes
nil fillshadingtemplate ( table template ) Fill a template table with the "Shading" attributes
nil fillsamplingtemplate ( table template ) Fill a template table with the "Sampling" attributes
nil fillanimationtemplate ( table template ) Fill a template table with the "Animation" attributes
nil fillvolumetrictemplate ( table template ) Fill a template table with the "Volumetric" attributes
nil fillcurvestemplate ( table template ) Fill a template table with the "Curves" attributes
nil fillparticlestemplate ( table template ) Fill a template table with the "Particles" attributes
result Node pathtonode ( string path ) Returns a node from a path, this path can contain instances
nil isinstance ( string path ) Returns true if the given path contains an instance
nil isleafinstance ( string path ) Returns true if the lath item of the path is an instance
nil createinstance ( SceneGraphNode instance ) Create an instance at this node
nil removeinstance ( The path ) Remove an instance

Functions:

table attributes getrenderattributes ( string|Node path , boolean origin ) Get the rendering attributes of a node/path

Documentation