ProceduralRefΒΆ
class ProceduralRef
A ProceduralRef is a Procedural which is loaded from a file, as a reference
Hierarchy
class ProceduralRef < class Procedural < class ReferenceBase < class Primitive < class HostNode < class Locator < class SelectableNode < class SceneGraphNode < class Node
Members
Inherited from class Procedural
Plugs:
string | Script | RW | The LUA script describing the primitive. This script must be written in the LUA syntax. LUA{ local plugin = {} function plugin:getlaabb () return aabb.create (0, 1, 0, 1, 0, 1) end function plugin:subdivide (parameters) RiPolygon ("P", {0,0,0,0,0,1,1,0,1,1,0,0}, "st", {0,0,0,1,1,1,1,0}, "N", {0,1,0,0,1,0,0,1,0,0,1,0}) end return plugin } |
Methods:
| bake | ( ) | Bake the procedural and pass it in "Read" mode. This methods is only for the HairAndFur procedural. |
| baketoarchive | (
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Write the procedural geometry to the given file (only ghostdata and obj files are supported at the moment) |
| createref | (
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Create a ProceduralRef to a gprocedural file |
Functions:
| bakeall | ( ) | Bake the procedurals which are marked as Bake |
| forceallbaked | ( ) | Force all the procedurals as Bake, then bake tham all, and force them all as Read back. |
| forcebake | (
[
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Force procedurals to bake their implantation and switch them to Read -- |
Inherited from class ReferenceBase
Plugs:
string | ReferenceFileName | R | The path of the referenced file |
string | ReferenceActualFileName | R | The actual path of the referenced file, in case the reference path had to be resolved |
string | ReferencePathOverride | R | The path override, so it possible to load another file instead of the original file |
boolean | LoadHostReferences | WR | If true, load the sub host references (references with no prefixes). |
boolean | Loaded | R | Tells if the reference is loaded or not. Must not be modified direclty. |
Methods:
| unload | ( ) | For internal use only. |
| reload | (
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Reload the reference from disk. Using the filename argument, the method will switch the reference for another one. The edits (modifications done on the reference) are re-applied after the reload. |
Inherited from class HostNode
Plugs:
types.string | HostPath | RW | The data archive to read HostPlugs value when baked |
Methods:
| deleteinheritedattr | (
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Delete an inherited attribute plug from the node |
| overrideinheritedattr | (
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Override the attribute |
| setinheritedattr | (
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Set the inheritance status of the attribute |
Inherited from class Locator
Plugs:
MeshPlug-compound | Geometry | - | The real time geometry to be displayed |
Inherited from class SelectableNode
Plugs:
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class SceneGraphNode
Plugs:
transform | Transform | RW | The SceneGraphNode's local to world transform |
types.enum | HierarchyMode | RW | Indicates the transform mode of the node (local, world as PRMan, Maya or Max) |
types.bool | FreezeTransform | RW | Indicate if the SceneGraphNode's parameters are to be frozen |
nil | InvWBounds | R | Invalidated when the world transform and/or bounds of the object has changed. |
boolean | Hidden | RW | The visibility state. |
boolean | IsHidden | R | The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. |
types.string | Mermbership | RW | The list of tags the node owns |
types.table | _TagSet | R | The full set of tags this node has, containing explicitly defined and inherited tags |
nil | Material | RW | The dependency on the connected Material |
nil | RibAttributes | RW | The dependency on the additional Rib Attributes to be assigned |
nil | Instances | RW | The dpendencies on instanced SceneGraphNodes |
nil | _Gizmo | RW | The gizmos connected to this node Plug (self, "_Gizmos", Plug.NoSerial) |
Methods:
| listbytags | (
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List children nodes (include self) that have specified tags |
| listbytags | (
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List nodes in the hierarchy that have at least one of the given tags |
| getsgparent | ( ) | Returns the node's hierarchical parent. |
| getmatrix | ( ) | Returns the node's first transform matrix. |
| getposition | ( ) | Returns the node's position. |
| getworldtransform | ( ) | Returns the node's world transform. |
| getworldmatrix | ( ) | Returns the node's world transform first matrix. |
| getworldposition | ( ) | Returns the node's world position. |
| getworldtolocaltransform | ( ) | Returns the inverse of the world transform |
| getworldtolocalmatrix | ( ) | Returns the inverse of the world matrix |
| getparentworldtransform | ( ) | Returns the exclusive world transform of the node |
| getparentworldmatrix | ( ) | Returns the exclusive world matrix of the node |
| setworldmatrix | (
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Set the world matrix of the node |
| setworldposition | (
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Set the world position of the node, leaving the rest of the transform unchanged |
| setmatrix | (
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Set the local matrix of the node |
| traverse | (
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Traverse the hierarchy and call a map function on every node |
| traverserender | (
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Traverse the hierarchy with a traversal object |
| gettransform | ( ) | Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty |
| filltransformtemplate | (
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Fill a template table with the "Transform" attributes |
| fillscenenodetemplate | (
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Fill a template table with the "Primitive" attributes |
| fillgeometrytemplate | (
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Fill a template table with the "Geometry" attributes |
| fillsubdivtemplate | (
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Fill a template table with the "Subdivision" attributes |
| fillopengltemplate | (
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Fill a template table with the "OpenGL" attributes |
| filllinkingtemplate | (
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Fill a template table with the "Linking" attributes |
| fillarealighttemplate | (
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Fill a template table with the "Area Light" attributes |
| fillraytracingtemplate | (
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Fill a template table with the "Raytracing" attributes |
| fillshadertemplate | (
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Fill a template table with the "Surface" attributes |
| fillshadingtemplate | (
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Fill a template table with the "Shading" attributes |
| fillsamplingtemplate | (
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Fill a template table with the "Sampling" attributes |
| fillanimationtemplate | (
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Fill a template table with the "Animation" attributes |
| fillvolumetrictemplate | (
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Fill a template table with the "Volumetric" attributes |
| fillcurvestemplate | (
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Fill a template table with the "Curves" attributes |
| fillparticlestemplate | (
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Fill a template table with the "Particles" attributes |
| isinstance | (
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Returns true if the given path contains an instance |
| isleafinstance | (
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Returns true if the lath item of the path is an instance |
| createinstance | (
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Create an instance at this node |
| removeinstance | (
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Remove an instance |
| flatteninstance | (
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Flatten an instance by name, or all instances if name is nil |
Functions:
| listrenderattributes | ( ) | Get the list of available render attributes |
| getrenderattributedefinition | (
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Lookup the render attributes definition by for a category and aan attribute name |
| setrenderattributeproperty | (
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Set a render attribute property |
| displayrenderattribute | (
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Enable/disable the display of a specific attribute in the properties |
Inherited from class Node
Plugs:
string | Name | RW | The node name |
Methods:
| belongstoreference | (
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Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
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Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
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Find a child node or plug using a path |
| findparent | (
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Find the first parent Node of this Node of a specific class |
| getchild | (
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Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
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Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
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Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
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load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| loadtemplate | (
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load a template file |
| move | (
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Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
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Paste a string copy into this node |
| referencefile | (
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reference a file content in this node. |
| rename | (
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Rename a node |
| savefile | (
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load a node to a file |
| seteditable | (
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Change the editable state of the node |
| setflags | ( ) | Set the node flags |