ShaderNodeOutputAOVΒΆ
class ShaderNodeOutputAOV
An AOVs output node
Hierarchy
class ShaderNodeOutputAOV < class ShaderOutputNode < class ShaderNode < class SelectableNode < class Node
Members
Inherited from class ShaderNode
Plugs:
| string | Code | RW | The shader node default BOOTS code | 
| string | CodeRT | RW | The shader node BOOTS code specialized for OpenGL | 
| boolean | Collapsed | RW | The shader node collapse state, true for collapsed, false for expanded | 
| {float,float} | NodePos | RW | The shader node position in shader view | 
Methods:
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 | addnode | (
 | 
add a node into a shader node by its filename | 
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 | createinput | (
 | 
Create a new input | 
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 | createoutput | (
 | 
Create a new output | 
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 | fillnodefooter | (
 | 
Fill the template footer with custom attributes | 
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 | fillnodeinputstemplate | (
 | 
Fill the template with inputs and ouputs extended controls | 
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 | fillnodetemplate | (
 | 
Fill the template with custom attributes | 
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 | fillnodetemplatefooter | (
 | 
Fill the template with standard node template footer, like inputs and outputs settings | 
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 | fillnodetemplateheader | (
 | 
Fill the template with standard node template header, like inputs | 
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 | getinput | (
 | 
Gets a child ShaderNodeIn plug by its display name | 
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 | getoutput | (
 | 
Gets a child ShaderNodeOut plug by its display name | 
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 | removeinput | (
 | 
Remove an input | 
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 | removeoutput | (
 | 
Remove an output | 
Inherited from class SelectableNode
Plugs:
| boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. | 
Inherited from class Node
Plugs:
| string | Name | RW | The node name | 
Methods:
| 
 | belongstoreference | (
 | 
Tells if the node belongs to the reference, or a sub reference | 
| 
 | delete | ( ) | Delete a node | 
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 | eval | (
 | 
Called by the framework when plug (a node's plug) must be evaluated | 
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 | findchild | (
 | 
Find a child node or plug using a path | 
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 | findparent | (
 | 
Find the first parent Node of this Node of a specific class | 
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 | getchild | (
 | 
Get a child node by its name | 
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 | getname | ( ) | Get the Node name in its parent | 
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 | getparent | ( ) | Get the parent Node of this Node | 
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 | getpath | ( ) | Returns the node path as a string that can be reused with findchild | 
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 | getreference | ( ) | Returns the reference node it is connected to | 
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 | getreferences | (
[
 | 
Returns the references in the document sorted depth first. | 
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 | getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted | 
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 | gettopreference | ( ) | Returns the top reference node it is connected to | 
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 | iseditable | ( ) | Indicates if the node can be edited by the user in the UI | 
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 | ismoveable | ( ) | Tells if the node can be moved | 
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 | isparent | (
 | 
Tells if this node is parent of the potential child | 
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 | isreference | ( ) | Tells if a node comes from a reference project | 
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 | isselected | ( ) | Tell if the node is selected | 
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 | loadfile | (
 | 
load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. | 
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 | loadtemplate | (
 | 
load a template file | 
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 | move | (
 | 
Move a node to a new parent | 
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 | onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified | 
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 | pastestringcopy | (
 | 
Paste a string copy into this node | 
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 | referencefile | (
 | 
reference a file content in this node. | 
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 | rename | (
 | 
Rename a node | 
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 | savefile | (
 | 
load a node to a file | 
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 | seteditable | (
 | 
Change the editable state of the node | 
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 | setflags | ( ) | Set the node flags |