ProceduralΒΆ
class Procedural
A scriptable procedural 3d renderable object.
Hierarchy
class Procedural < class Primitive < class Locator < class SceneGraphNode < class HostNode < class SelectableNode < class Node
Children classes : class ProceduralRef
Members
string | Script | RW | The LUA script describing the primitive. This script must be written in the LUA syntax. LUA{ local plugin = {} function plugin:getlaabb () return aabb.create (0, 1, 0, 1, 0, 1) end function plugin:subdivide (parameters) RiPolygon ("P", {0,0,0,0,0,1,1,0,1,1,0,0}, "st", {0,0,0,1,1,1,1,0}, "N", {0,1,0,0,1,0,0,1,0,0,1,0}) end return plugin } |
| bake | ( ) | Bake the procedural and pass it in "Read" mode. This methods is only for the HairAndFur procedural. |
| createref | (
|
Create a ProceduralRef to a gprocedural file |
| bakeall | ( ) | Bake all the procedurals |
| forceallbaked | ( ) | Force all the procedurals as Bake, then bake tham all, and force them all as Read back. |
Inherited from class Locator
MeshPlug-compound | Geometry | - | The real time geometry to be displayed |
Inherited from class SceneGraphNode
transform | Transform | RW | The SceneGraphNode's local to world transform |
types.enum | HierarchyMode | RW | Indicates the transform mode of the node (local, world as PRMan, Maya or Max) |
types.bool | FreezeTransform | RW | Indicate if the SceneGraphNode's parameters are to be frozen |
nil | InvWBounds | R | Invalidated when the world transform and/or bounds of the object has changed. |
boolean | Hidden | RW | The visibility state. |
boolean | IsHidden | R | The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. |
types.string | Mermbership | RW | The list of tags the node owns |
types.table | _TagSet | R | The full set of tags this node has, containing explicitly defined and inherited tags |
nil | Material | RW | The dependency on the connected Material |
nil | RibAttributes | RW | The dependency on the additional Rib Attributes to be assigned |
nil | Instances | RW | The dpendencies on instanced SceneGraphNodes |
nil | _Gizmo | RW | The gizmos connected to this node Plug (self, "_Gizmos", Plug.NoSerial) |
| listbytags | (
|
List children nodes (include self) that have specified tags |
| listbytags | (
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List nodes in the hierarchy that have at least one of the given tags |
| getsgparent | ( ) | Returns the node's hierarchical parent. |
| getmatrix | ( ) | Returns the node's first transform matrix. |
| getposition | ( ) | Returns the node's position. |
| getworldtransform | ( ) | Returns the node's world transform. |
| getworldmatrix | ( ) | Returns the node's world transform first matrix. |
| getworldposition | ( ) | Returns the node's world position. |
| getworldtolocaltransform | ( ) | Returns the inverse of the world transform |
| getworldtolocalmatrix | ( ) | Returns the inverse of the world matrix |
| getparentworldtransform | ( ) | Returns the exclusive world transform of the node |
| getparentworldmatrix | ( ) | Returns the exclusive world matrix of the node |
| setworldmatrix | (
|
Set the world matrix of the node |
| setworldposition | (
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Set the world position of the node, leaving the rest of the transform unchanged |
| setmatrix | (
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Set the local matrix of the node |
| traverse | (
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Traverse the hierarchy and call a map function on every node |
| traverserender | (
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Traverse the hierarchy with a traversal object |
| gettransform | ( ) | Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty |
| filltransformtemplate | (
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Fill a template table with the "Transform" attributes |
| fillscenenodetemplate | (
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Fill a template table with the "Primitive" attributes |
| fillgeometrytemplate | (
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Fill a template table with the "Geometry" attributes |
| fillsubdivtemplate | (
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Fill a template table with the "Subdivision" attributes |
| fillopengltemplate | (
|
Fill a template table with the "OpenGL" attributes |
| filllinkingtemplate | (
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Fill a template table with the "Linking" attributes |
| fillarealighttemplate | (
|
Fill a template table with the "Area Light" attributes |
| fillraytracingtemplate | (
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Fill a template table with the "Raytracing" attributes |
| fillshadertemplate | (
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Fill a template table with the "Surface" attributes |
| fillshadingtemplate | (
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Fill a template table with the "Shading" attributes |
| fillsamplingtemplate | (
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Fill a template table with the "Sampling" attributes |
| fillanimationtemplate | (
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Fill a template table with the "Animation" attributes |
| fillvolumetrictemplate | (
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Fill a template table with the "Volumetric" attributes |
| fillcurvestemplate | (
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Fill a template table with the "Curves" attributes |
| fillparticlestemplate | (
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Fill a template table with the "Particles" attributes |
| isinstance | (
|
Returns true if the given path contains an instance |
| isleafinstance | (
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Returns true if the lath item of the path is an instance |
| createinstance | (
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Create an instance at this node |
| removeinstance | (
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Remove an instance |
| flatteninstance | (
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Flatten an instance by name, or all instances if name is nil |
| listrenderattributes | ( ) | Get the list of available render attributes |
| getrenderattributedefinition | (
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Lookup the render attributes definition by for a category and aan attribute name |
| setrenderattributeproperty | (
|
Set a render attribute property |
| displayrenderattribute | (
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Enable/disable the display of a specific attribute in the properties |
Inherited from class HostNode
types.string | HostPath | RW | The data archive to read HostPlugs value when baked |
| deleteinheritedattr | (
|
Delete an inherited attribute plug from the node |
| overrideinheritedattr | (
|
Override the attribute |
| setinheritedattr | (
|
Set the inheritance status of the attribute |
Inherited from class SelectableNode
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class Node
string | Name | RW | The node name |
| belongstoreference | (
|
Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
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Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
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Find a child node or plug using a path |
| findparent | (
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Find the first parent Node of this Node of a specific class |
| getchild | (
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Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
[
|
Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
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Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
|
load a file content in this node. |
| loadtemplate | (
|
load a template file |
| move | (
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Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
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Paste a string copy into this node |
| rename | (
|
Rename a node |
| savefile | (
|
load a node to a file |
| seteditable | (
|
Change the editable state of the node |
| setflags | ( ) | Set the node flags |
Documentation
The LUA script describing the primitive. This script must be written in the LUA syntax. LUA{ local plugin = {} function plugin:getlaabb () return aabb.create (0, 1, 0, 1, 0, 1) end function plugin:subdivide (parameters) RiPolygon ("P", {0,0,0,0,0,1,1,0,1,1,0,0}, "st", {0,0,0,1,1,1,1,0}, "N", {0,1,0,0,1,0,0,1,0,0,1,0}) end return plugin }
Bake the procedural and pass it in "Read" mode. This methods is only for the HairAndFur procedural.
Create a ProceduralRef to a gprocedural file
parent The parent to create the ProceduralRef inname The name of the ProceduralReffilename The path to the referenced Procedural
ProceduralRef The created reference
Bake all the procedurals
Force all the procedurals as Bake, then bake tham all, and force them all as Read back.