TargetPrimitiveΒΆ
class TargetPrimitive
This class is the base for objects that can aim at a given position
Hierarchy
class TargetPrimitive < class Locator < class SceneGraphNode < class HostNode < class SelectableNode < class Node
Children classes : class CameraBase , class Light , class Portal , class ShaderNodeGizmo
Members
| getdirection | ( ) | Returns the direction to target |
| gettargetdistance | ( ) | Returns the target distance in local space |
| gettargetposition | ( ) | Returns the position of the target in local space |
| gettargetworldposition | ( ) | Returns the target position in world space |
| getup | ( ) | Returns the node up vector |
| getworlddirection | ( ) | Returns the direction to target in world space |
| getworldmatrixorient | ( ) | Returns the local to world matrix of this node oriented on the Z axis according to the DirectionMode plug. |
| getworldtolocalmatrixorient | ( ) | Returns the world to local matrix of this node oriented on the Z axis according to the DirectionMode plug. |
| getworldtransformorient | ( ) | Returns the local to world transform of this node oriented on the Z axis according to the DirectionMode plug. |
| getworldup | ( ) | Returns the node up vector |
| setworldpositiontargetup | (
|
Sets the world position, target and up vector of the node |
Inherited from class Locator
MeshPlug-compound | Geometry | - | The real time geometry to be displayed |
Inherited from class SceneGraphNode
types.bool | FreezeTransform | RW | Indicate if the SceneGraphNode's parameters are to be frozen |
boolean | Hidden | RW | The visibility state. |
types.enum | HierarchyMode | RW | Indicates the transform mode of the node (local, world as PRMan, Maya or Max) |
nil | Instances | RW | The dpendencies on instanced SceneGraphNodes |
nil | InvWBounds | R | Invalidated when the world transform and/or bounds of the object has changed. |
boolean | IsHidden | R | The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. |
nil | Material | RW | The dependency on the connected Material |
types.string | Mermbership | RW | The list of tags the node owns |
nil | RibAttributes | RW | The dependency on the additional Rib Attributes to be assigned |
transform | Transform | RW | The SceneGraphNode's local to world transform |
nil | _Gizmo | RW | The gizmos connected to this node Plug (self, "_Gizmos", Plug.NoSerial) |
types.table | _TagSet | R | The full set of tags this node has, containing explicitly defined and inherited tags |
| createinstance | (
|
Create an instance at this node |
| fillanimationtemplate | (
|
Fill a template table with the "Animation" attributes |
| fillarealighttemplate | (
|
Fill a template table with the "Area Light" attributes |
| fillcurvestemplate | (
|
Fill a template table with the "Curves" attributes |
| fillgeometrytemplate | (
|
Fill a template table with the "Geometry" attributes |
| filllinkingtemplate | (
|
Fill a template table with the "Linking" attributes |
| fillopengltemplate | (
|
Fill a template table with the "OpenGL" attributes |
| fillparticlestemplate | (
|
Fill a template table with the "Particles" attributes |
| fillraytracingtemplate | (
|
Fill a template table with the "Raytracing" attributes |
| fillsamplingtemplate | (
|
Fill a template table with the "Sampling" attributes |
| fillscenenodetemplate | (
|
Fill a template table with the "Primitive" attributes |
| fillshadertemplate | (
|
Fill a template table with the "Surface" attributes |
| fillshadingtemplate | (
|
Fill a template table with the "Shading" attributes |
| fillsubdivtemplate | (
|
Fill a template table with the "Subdivision" attributes |
| filltransformtemplate | (
|
Fill a template table with the "Transform" attributes |
| fillvolumetrictemplate | (
|
Fill a template table with the "Volumetric" attributes |
| flatteninstance | (
|
Flatten an instance by name, or all instances if name is nil |
| getmatrix | ( ) | Returns the node's first transform matrix. |
| getparentworldmatrix | ( ) | Returns the exclusive world matrix of the node |
| getparentworldtransform | ( ) | Returns the exclusive world transform of the node |
| getposition | ( ) | Returns the node's position. |
| getsgparent | ( ) | Returns the node's hierarchical parent. |
| gettransform | ( ) | Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty |
| getworldmatrix | ( ) | Returns the node's world transform first matrix. |
| getworldposition | ( ) | Returns the node's world position. |
| getworldtolocalmatrix | ( ) | Returns the inverse of the world matrix |
| getworldtolocaltransform | ( ) | Returns the inverse of the world transform |
| getworldtransform | ( ) | Returns the node's world transform. |
| isinstance | (
|
Returns true if the given path contains an instance |
| isleafinstance | (
|
Returns true if the lath item of the path is an instance |
| listbytags | (
|
List nodes in the hierarchy that have at least one of the given tags |
| listbytags | (
|
List children nodes (include self) that have specified tags |
| removeinstance | (
|
Remove an instance |
| setmatrix | (
|
Set the local matrix of the node |
| setworldmatrix | (
|
Set the world matrix of the node |
| setworldposition | (
|
Set the world position of the node, leaving the rest of the transform unchanged |
| traverse | (
|
Traverse the hierarchy and call a map function on every node |
| traverserender | (
|
Traverse the hierarchy with a traversal object |
| displayrenderattribute | (
|
Enable/disable the display of a specific attribute in the properties |
| getrenderattributedefinition | (
|
Lookup the render attributes definition by for a category and aan attribute name |
| listrenderattributes | ( ) | Get the list of available render attributes |
| setrenderattributeproperty | (
|
Set a render attribute property |
Inherited from class HostNode
types.string | HostPath | RW | The data archive to read HostPlugs value when baked |
| deleteinheritedattr | (
|
Delete an inherited attribute plug from the node |
| overrideinheritedattr | (
|
Override the attribute |
| setinheritedattr | (
|
Set the inheritance status of the attribute |
Inherited from class SelectableNode
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class Node
string | Name | RW | The node name |
| belongstoreference | (
|
Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
|
Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
|
Find a child node or plug using a path |
| findparent | (
|
Find the first parent Node of this Node of a specific class |
| getchild | (
|
Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
[
|
Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
|
Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
|
load a file content in this node. |
| loadtemplate | (
|
load a template file |
| move | (
|
Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
|
Paste a string copy into this node |
| rename | (
|
Rename a node |
| savefile | (
|
load a node to a file |
| seteditable | (
|
Change the editable state of the node |
| setflags | ( ) | Set the node flags |
Documentation
Returns the direction to target
direction The target direction
Returns the target distance in local space
distance The target distance
Returns the position of the target in local space
target The target position
Returns the target position in world space
target The target position
Returns the node up vector
up The up vector
Returns the direction to target in world space
direction The target direction
Returns the local to world matrix of this node oriented on the Z axis according to the DirectionMode plug.
t The Z oriented node matrix
Returns the world to local matrix of this node oriented on the Z axis according to the DirectionMode plug.
t The Z oriented node matrix
Returns the local to world transform of this node oriented on the Z axis according to the DirectionMode plug.
t The Z oriented node transform
Returns the node up vector
up The up vector
Sets the world position, target and up vector of the node
position the new world position or nil if left unchangedtarget the new world target or nil if left unchangedup the new world up vector or nil if left unchanged