TextureΒΆ

class Texture

A node that handles texture files

Hierarchy

class Texture < class Node

Members

Plugs:

string CacheFilename RW The real texture path for use in the renderer
string Channel RW The texture channel to read
string Filter RW The texture filter, can be "triangle", "box", "gaussian" or "bspline"
string GLCompression RW Enable texture compression for OpenGL, can be "0" or "1"
string ModeU RW The texture wrap mode in U, can be "w" for wrap or "c" for clamp
string ModeV RW The texture wrap mode in U, can be "w" for wrap or "c" for clamp


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
nil delete ( ) Delete a node
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
Node|Plug child findchild ( string path ) Find a child node or plug using a path
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
Node result getchild ( string name ) Get a child node by its name
[string|number] name getname ( ) Get the Node name in its parent
Node parent getparent ( ) Get the parent Node of this Node
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Reference reference getreference ( ) Returns the reference node it is connected to
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
Reference reference gettopreference ( ) Returns the top reference node it is connected to
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
bool result ismoveable ( ) Tells if the node can be moved
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
boolean result isreference ( ) Tells if a node comes from a reference project
boolean state isselected ( ) Tell if the node is selected
{Node} result loadfile ( string filename ) load a file content in this node.
Node result loadtemplate ( string template , string name ) load a template file
nil move ( Node parent ) Move a node to a new parent
nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
{Node},string result,error pastestringcopy ( string copy ) Paste a string copy into this node
nil rename ( string name ) Rename a node
bool,string success,error savefile ( string filename ) load a node to a file
nil seteditable ( boolean editable ) Change the editable state of the node
nil setflags ( ) Set the node flags

Documentation

string CacheFilename RW

The real texture path for use in the renderer


string Channel RW

The texture channel to read


string Filter RW

The texture filter, can be "triangle", "box", "gaussian" or "bspline"


string GLCompression RW

Enable texture compression for OpenGL, can be "0" or "1"


string ModeU RW

The texture wrap mode in U, can be "w" for wrap or "c" for clamp


string ModeV RW

The texture wrap mode in U, can be "w" for wrap or "c" for clamp