LayerOut¶
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class
guerilla.LayerOut¶ Bases:
guerilla.ShaderNodeInA LayerOut is a ShaderNodeIn that is found in a ShaderNodeOutputLayer
This node has connections to primitives to let the user override primitive assignation on a per pass basis.
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AcceptPath¶ The regular expression of accepted light paths
Type: types.string
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Color¶ Override of the shader output to use instead of the output’s name
Type: types.string
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Compression¶ Override of the pass compression
Type: types.string
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DeepCompression¶ Override of the pass deep compression ratio
Type: types.float
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DeepImage¶ Override of the pass deep image
Type: types.bool
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DeepMerge¶ Override of the pass deep merge flag
Type: types.bool
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Denoise¶ Denoise this AOV if the Denoiser render setting is set.
Type: types.bool
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Depth¶ Override of the pass display driver’s bit depth
Type: types.string
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Disabled¶ Disables the rendering of this output when true
Type: types.bool
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DisplayDriver¶ Override of the pass display driver
Type: types.string
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ExMattes¶ The connection to the excluded (to matte) SceneGraphNodes
Type: None
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ExVisibles¶ The connection to the excluded (to visible) SceneGraphNodes
Type: None
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FileAlphaMode¶ The color written in file is alpha premultiplied (“multiply”) or not (“normal”), or inherited from the RenderPass (“inherited”)
Type: types.string
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FileName¶ Override of the pass filename
Type: types.string
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Gamma¶ Override of the pass display gamma
Type: types.string
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IgnorePath¶ The regular expression of ignored light paths
Type: types.string
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LightCategories¶ The categories of light that illuminate the output
Type: types.string
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Lit¶ The connection to the linked lights for light linking overide
Type: None
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Mattes¶ The connection to the matted SceneGraphNodes
Type: None
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MetaData¶ The meta data to insert in the EXR file header. You can add a metadata per line.
Type: types.string
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MultiPart¶ If checked, writes the AOVs as OpenEXR 2.0 multi-part files. If not checks, write the AOVs as channels (compatible with OpenEXR 1.0).
Type: types.bool
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OverrideSettings¶ Enable override of the default parent RenderPass settings
Type: types.bool
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PixelFormat¶ Override of the pass pixel format
Type: types.string
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PostClamp¶ Override of the post filter clamping
Type: types.vector2
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PreClamp¶ Override of the pre filter clamping
Type: types.vector2
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RenderState¶ The actual state of this output, depending on its Disabled state and the solor mode
Type: types.string
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Solo¶ Is the AOV in the solo mode ?
If at least one render pass is in the solo mode, only those passes will be computed.If no render pass are in the solo mode, all the render passes are computed.
type: types.bool
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Visibles¶ The connection to the visible SceneGraphNodes
Type: None
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