Texture

class guerilla.Texture

Bases: guerilla.Node

A node that handles texture files

CacheFilename

The real texture path for use in the renderer

Type:str
Channel

The texture channel to read

Type:str
Filter

The texture filter, can be “triangle”, “box”, “gaussian” or “bspline”

Type:str
GLCompression

Enable texture compression for OpenGL, can be “0” or “1”

Type:str
ModeU

The texture wrap mode in U, can be “w” for wrap or “c” for clamp

Type:str
ModeV

The texture wrap mode in U, can be “w” for wrap or “c” for clamp

Type:str