ShaderNodeEnvironment¶
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class
guerilla.ShaderNodeEnvironment¶ Bases:
guerilla.ShaderNodeTextureAn environment texture, like a cubemap.
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ModeV¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str
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guerilla.ShaderNodeEnvironment¶Bases: guerilla.ShaderNodeTexture
An environment texture, like a cubemap.
ModeV¶The texture wrap mode in U, can be “w” for wrap or “c” for clamp
| Type: | str |
|---|