AlligatorΒΆ
This subshader computes an Worley noise.
Input Coordinates
The noise input to use:
- Use Position uses the connected Input value, or P if nothing is connected.
- P uses P.
- st uses st texture coordinates.
Space
The noise space transform:
- current does not transform the coordinates.
- world assumes the input is in world space
- object assumes the input is in object space.
Scale
The input value scaling factor.
Scale3
The input value scaling factor for each component.
Speed
The time factor.
RGB
Outputs a RGB noise instead of a greyscale noise.
Octaves
Number of noise octaves to use. More octaves add more details.
Intensity
The scaling factor of each octave to the next.
Scaling
The frequency factor of each octave to the next.
Normalize
Enforces the noise output to be between 0 and 1.
In Min/In Max
The input range minimum/maximum, allows rescaling the whole noise output
Out Min/Out Max
The output range minimum/maximum, allows rescaling the whole noise output
Clamp
Clamps the output to the Out Min/Max range.