AlligatorΒΆ

This subshader computes an Worley noise.

Input Coordinates

The noise input to use:

  • Use Position uses the connected Input value, or P if nothing is connected.
  • P uses P.
  • st uses st texture coordinates.
You can use any primvar you like in this combo editor.

Space

The noise space transform:

  • current does not transform the coordinates.
  • world assumes the input is in world space
  • object assumes the input is in object space.

Scale

The input value scaling factor.

Scale3

The input value scaling factor for each component.

Speed

The time factor.

RGB

Outputs a RGB noise instead of a greyscale noise.

Octaves

Number of noise octaves to use. More octaves add more details.

Intensity

The scaling factor of each octave to the next.

Scaling

The frequency factor of each octave to the next.

Normalize

Enforces the noise output to be between 0 and 1.

In Min/In Max

The input range minimum/maximum, allows rescaling the whole noise output

Out Min/Out Max

The output range minimum/maximum, allows rescaling the whole noise output

Clamp

Clamps the output to the Out Min/Max range.