A normal map to normal.
This node is used to perform conversion from normal map to a normal, and is used as input to the various Normal inputs of the Surface material. An example of use for this node is a normal map to bind to the DiffuseNormal parameter of the Surface material. This node is preset with a linear gamma.
This node is compatible with udim textures, but will need you to specify manually the position of the udim index in the bitmap file name. For instance, 'c:/my/udim_texture_1001.tiff' should be replaced with 'c:/my/udim_texture_%d.tiff'.
Use the 'Amount' parameter to control the amount of bump
Use the 'Coordinates' tab to offset, scale or rotate the texture over the surface.
You can directly use the '$f' specifier in the texture file name. For instance, c:/my/animated_texture_$03f.tiff assumes a 3-digits frame number.
Alternatively, you can use the 'Image Sequence' tab. In that case, you must use '%d' syntax, as for udims. for instance, 'c:/my/udim_texture_%d_%03d.tiff' to use a udim-texture with 3-digits frame numbering.