MayaImagePlaneΒΆ
class MayaImagePlane
This node displays a bitmap on a 3d plane, it can be linked to the camera
Hierarchy
class MayaImagePlane < class Locator < class ShaderNodeTexture < class SceneGraphNode < class ShaderNodeFileIn < class HostNode < class ShaderNode < class SelectableNode < class Node
Members
RW | AlphaGain | The | Texture alpha gain |
nil | CamParams | - | Camera parameters have changed |
RW | ColorGain | The | Texture color gain |
RW | ColorOffset | The | Texture color offset |
types.enum | DisplayMode | RW | Render mode of the plane |
types.float | Distance | RW | The distance of the MayaImagePlane to the parent camera |
types.enum | Fit | RW | Fit texture to "Fill", "Best", "Horizontal", "Vertical", or "To Size" |
types.enum | FitTo | RW | Fit plane to "Resolution Gate", "Film Gate", or "Custom" |
types.bool | InAllCams | RW | Plane is visible in all cameras |
types.vector2 | Size | RW | The plane aperture, in inches |
Inherited from class Locator
MeshPlug-compound | Geometry | - | The real time geometry to be displayed |
Inherited from class ShaderNodeTexture
float | Width | RW | The texture lookup blur factor |
float | Blur | RW | The texture lookup blur absolute value |
float | AlphaMul | RW | The RGB component are premultiplied by alpha |
float | Samples | RW | The number of texel filtered per texture lookup |
nil | LayerTexture | RW | The output layer connected to the texture |
| buildtexture | ( ) | Enqueue a texture build job |
Inherited from class SceneGraphNode
transform | Transform | RW | The SceneGraphNode's local to world transform |
types.enum | HierarchyMode | RW | Indicates the transform mode of the node (local, world as PRMan, Maya or Max) |
types.bool | FreezeTransform | RW | Indicate if the SceneGraphNode's parameters are to be frozen |
nil | InvWBounds | R | Invalidated when the world transform and/or bounds of the object has changed. |
boolean | Hidden | RW | The visibility state. |
boolean | IsHidden | R | The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. |
types.string | Mermbership | RW | The list of tags the node owns |
types.table | _TagSet | R | The full set of tags this node has, containing explicitly defined and inherited tags |
nil | RibAttributes | RW | The dependency on the additional Rib Attributes to be assigned |
nil | Instances | RW | The dpendencies on instanced SceneGraphNodes |
| listbytags | (
|
List children nodes (include self) that have specified tags |
| listbytags | (
|
List nodes in the hierarchy that have at least one of the given tags |
| getsgparent | ( ) | Returns the node's hierarchical parent. |
| getmatrix | ( ) | Returns the node's first transform matrix. |
| getposition | ( ) | Returns the node's position. |
| getworldtransform | ( ) | Returns the node's world transform. |
| getworldmatrix | ( ) | Returns the node's world transform first matrix. |
| getworldposition | ( ) | Returns the node's world position. |
| getworldtolocaltransform | ( ) | Returns the inverse of the world transform |
| getworldtolocalmatrix | ( ) | Returns the inverse of the world matrix |
| getparentworldtransform | ( ) | Returns the exclusive world transform of the node |
| getparentworldmatrix | ( ) | Returns the exclusive world matrix of the node |
| setworldmatrix | (
|
Set the world matrix of the node |
| setworldposition | (
|
Set the world position of the node, leaving the rest of the transform unchanged |
| setmatrix | (
|
Set the local matrix of the node |
| traverse | (
|
Traverse the hierarchy and call a map function on every node |
| gettransform | ( ) | Return the top Transform node of the transform stack of this SceneGraphNode or this if the stack is empty |
| filltransformtemplate | (
|
Fill a template table with the "Transform" attributes |
| fillscenenodetemplate | (
|
Fill a template table with the "Primitive" attributes |
| fillproceduraltemplate | (
|
Fill a template table with the "Procedural" attributes |
| fillgeometrytemplate | (
|
Fill a template table with the "Geometry" attributes |
| fillsubdivtemplate | (
|
Fill a template table with the "Subdivision" attributes |
| fillopengltemplate | (
|
Fill a template table with the "OpenGL" attributes |
| filllinkingtemplate | (
|
Fill a template table with the "Linking" attributes |
| fillarealighttemplate | (
|
Fill a template table with the "Area Light" attributes |
| fillraytracingtemplate | (
|
Fill a template table with the "Raytracing" attributes |
| fillshadertemplate | (
|
Fill a template table with the "Surface" attributes |
| fillshadingtemplate | (
|
Fill a template table with the "Shading" attributes |
| fillsamplingtemplate | (
|
Fill a template table with the "Sampling" attributes |
| fillanimationtemplate | (
|
Fill a template table with the "Animation" attributes |
| fillvolumetrictemplate | (
|
Fill a template table with the "Volumetric" attributes |
| fillcurvestemplate | (
|
Fill a template table with the "Curves" attributes |
| fillparticlestemplate | (
|
Fill a template table with the "Particles" attributes |
| isinstance | (
|
Returns true if the given path contains an instance |
| isleafinstance | (
|
Returns true if the lath item of the path is an instance |
| createinstance | (
|
Create an instance at this node |
| removeinstance | (
|
Remove an instance |
| flatteninstance | (
|
Flatten an instance by name, or all instances if name is nil |
| realpathtonode | (
|
Returns a node from a path, this path must be static |
| pathtonode | (
|
Returns a node from a path, this path may be dynamically generated by RenderGraph instancing |
| listrenderattributes | ( ) | Get the list of available render attributes |
| getrenderattributedefinition | (
|
Lookup the render attributes definition by for a category and aan attribute name |
| setrenderattributeproperty | (
|
Set a render attribute property |
| displayrenderattribute | (
|
Enable/disable the display of a specific attribute in the properties |
| getrenderattributes | (
|
Get the rendering attributes of a node/path |
| pathworldtransform | (
|
Get the local to world transform a node/path |
| getparentpath | (
|
Get the parent path of a path |
| pathworldtransformorient | (
|
Get the local to world transform a node/path with its local z axis transform applied (lights and cameras can have their z flipped) |
| pathlocaltransformorient | (
|
Get the world to local transform a node/path with its local z axis transform applied (lights and cameras can have their z flipped) |
Inherited from class ShaderNodeFileIn
string | Filename | RW | The texture filename |
Inherited from class HostNode
types.string | HostPath | RW | The data archive to read HostPlugs value when baked |
| deleteinheritedattr | (
|
Delete an inherited attribute plug from the node |
| overrideinheritedattr | (
|
Override the attribute |
| setinheritedattr | (
|
Set the inheritance status of the attribute |
Inherited from class ShaderNode
string | Code | RW | The shader node default BOOTS code |
string | CodeRT | RW | The shader node BOOTS code specialized for OpenGL |
{float,float} | NodePos | RW | The shader node position in shader view |
boolean | Collapsed | RW | The shader node collapse state, true for collapsed, false for expanded |
| getinput | (
|
Gets a child ShaderNodeIn plug by its display name |
| getoutput | (
|
Gets a child ShaderNodeOut plug by its display name |
| createinput | (
|
Create a new input |
| removeinput | (
|
Remove an input |
| createoutput | (
|
Create a new output |
| removeoutput | (
|
Remove an output |
| addnode | (
|
add a node into a shader node by its filename |
| fillnodetemplateheader | (
|
Fill the template with standard node template header, like inputs |
| fillnodetemplatefooter | (
|
Fill the template with standard node template footer, like inputs and outputs settings |
| fillnodetemplate | (
|
Fill the template with custom attributes |
| fillnodefooter | (
|
Fill the template footer with custom attributes |
| fillnodeinputstemplate | (
|
Fill the template with inputs and ouputs extended controls |
| addaov | ( ) | create a new aov |
Inherited from class SelectableNode
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class Node
string | Name | RW | The node name |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| eval | (
|
Called by the framework when plug (a node's plug) must be evaluated |
| isselected | ( ) | Tell if the node is selected |
| getparent | ( ) | Get the parent Node of this Node |
| isparent | (
|
Tells if this node is parent of the potential child |
| findparent | (
|
Find the first parent Node of this Node of a specific class |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| findchild | (
|
Find a child node or plug using a path |
| move | (
|
Move a node to a new parent |
| delete | ( ) | Delete a node |
| rename | (
|
Rename a node |
| getname | ( ) | Get the Node name in its parent |
| getchild | (
|
Get a child node by its name |
| isreference | ( ) | Tells if a node comes from a reference project |
| getreference | ( ) | Returns the reference node it is connected to |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| belongstoreference | (
|
Tells if the node belongs to the reference, or a sub reference |
| loadfile | (
|
load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| referencefile | (
|
reference a file content in this node. |
| loadtemplate | (
|
load a template file |
| savefile | (
|
load a node to a file |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| setflags | ( ) | Set the node flags |
| ismoveable | ( ) | Tells if the node can be moved |
| pastestringcopy | (
|
Paste a string copy into this node |
| getreferences | (
[
|
Returns the references in the document sorted depth first. |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| seteditable | (
|
Change the editable state of the node |
| isindocument | ( ) | Tells if the node is inside a document, or is pending in the void |
Documentation
Texture alpha gain
Camera parameters have changed
Texture color gain
Texture color offset
Render mode of the plane
The distance of the MayaImagePlane to the parent camera
Fit texture to "Fill", "Best", "Horizontal", "Vertical", or "To Size"
Fit plane to "Resolution Gate", "Film Gate", or "Custom"
Plane is visible in all cameras
The plane aperture, in inches