TextureΒΆ
class Texture
A node that handles texture files
Hierarchy
Members
Plugs:
string | CacheFilename | RW | The real texture path for use in the renderer |
string | Filter | RW | The texture filter, can be "triangle", "box", "gaussian" or "bspline" |
string | GLCompression | RW | Enable texture compression for OpenGL, can be "0" or "1" |
string | ModeU | RW | The texture wrap mode in U, can be "w" for wrap or "c" for clamp |
string | ModeV | RW | The texture wrap mode in U, can be "w" for wrap or "c" for clamp |
Inherited from class Node
Plugs:
string | Name | RW | The node name |
Methods:
| belongstoreference | (
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Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
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Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
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Find a child node or plug using a path |
| findparent | (
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Find the first parent Node of this Node of a specific class |
| getchild | (
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Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
[
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Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| isindocument | ( ) | Tells if the node is inside a document, or is pending in the void |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
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Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
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load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| loadtemplate | (
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load a template file |
| move | (
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Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
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Paste a string copy into this node |
| referencefile | (
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reference a file content in this node. |
| rename | (
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Rename a node |
| savefile | (
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load a node to a file |
| seteditable | (
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Change the editable state of the node |
| setflags | ( ) | Set the node flags |
Documentation
The real texture path for use in the renderer
The texture filter, can be "triangle", "box", "gaussian" or "bspline"
Enable texture compression for OpenGL, can be "0" or "1"
The texture wrap mode in U, can be "w" for wrap or "c" for clamp
The texture wrap mode in U, can be "w" for wrap or "c" for clamp