ShaderNodeExtOutΒΆ

class ShaderNodeExtOut

A ShaderNodeExtOut is a shader additionnal output

Hierarchy

class ShaderNodeExtOut < class ShaderNodeIn < class Node

Members


Inherited from class ShaderNodeIn

Plugs:

nil Plug RW The connection to the parent ShaderNodeOut.
string PlugName RW The display name of the ShaderNodeIn
[float|table] Value RW The value of the shader node Plug when not connected to a ShadeNodeOut
type Desc RW The type descriptor of the input Value
boolean HideInput RW The visibility of the ShaderNodeIn

Methods:

nil connect ( ShaderNodeOut output ) Connect a shader node output into this input
ShaderNodeOut|ShaderNodeIn connection getconnected ( ) get the connected shader node input or output
nil disconnect ( ) Disconnect this input from its output
nil setexposed ( boolean expose ) Expose this plug
boolean exposed isexposed ( ) Tell if the plug is exposed


Inherited from class Node

Plugs:

string Name RW The node name

Methods:

bool result belongstoreference ( Reference ref ) Tells if the node belongs to the reference, or a sub reference
nil delete ( ) Delete a node
any value eval ( Plug plug ) Called by the framework when plug (a node's plug) must be evaluated
Node|Plug child findchild ( string path ) Find a child node or plug using a path
Node parent findparent ( string name ) Find the first parent Node of this Node of a specific class
Node result getchild ( string name ) Get a child node by its name
[string|number] name getname ( ) Get the Node name in its parent
Node parent getparent ( ) Get the parent Node of this Node
string path getpath ( ) Returns the node path as a string that can be reused with findchild
Reference reference getreference ( ) Returns the reference node it is connected to
of table getreferences ( [ topref Reference ] ) Returns the references in the document sorted depth first.
string result getstringcopy ( ) Return a copy of the node and its content as a string to be pasted
Reference reference gettopreference ( ) Returns the top reference node it is connected to
boolean editable iseditable ( ) Indicates if the node can be edited by the user in the UI
boolean indocument isindocument ( ) Tells if the node is inside a document, or is pending in the void
bool result ismoveable ( ) Tells if the node can be moved
boolean result isparent ( Node child ) Tells if this node is parent of the potential child
boolean result isreference ( ) Tells if a node comes from a reference project
boolean state isselected ( ) Tell if the node is selected
{Node} result loadfile ( string filename , [ table options ] ) load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node.
Node result loadtemplate ( string template , string name ) load a template file
nil move ( Node parent ) Move a node to a new parent
nil onpathchanged ( ) Called by the framework when the name of this node or of one of its parent is modified
{Node},string result,error pastestringcopy ( string copy , [ {} options ] ) Paste a string copy into this node
ReferenceBase refnode referencefile ( string name , string refpath , [ table options ] ) reference a file content in this node.
nil rename ( string name ) Rename a node
bool,string success,error savefile ( string filename ) load a node to a file
nil seteditable ( boolean editable ) Change the editable state of the node
nil setflags ( ) Set the node flags

Documentation