ShaderNodeLightOutputΒΆ
class ShaderNodeLightOutput
A ShaderNodeLightOutput can read a light shader AOV, within an illuminance loop, for message passing between light and surface, for instance
Hierarchy
class ShaderNodeLightOutput < class ShaderNode < class SelectableNode < class Node
Members
Inherited from class ShaderNode
Plugs:
string | Code | RW | The shader node default BOOTS code |
string | CodeRT | RW | The shader node BOOTS code specialized for OpenGL |
boolean | Collapsed | RW | The shader node collapse state, true for collapsed, false for expanded |
{float,float} | NodePos | RW | The shader node position in shader view |
Methods:
| addaov | ( ) | create a new aov |
| addnode | (
|
add a node into a shader node by its filename |
| createinput | (
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Create a new input |
| createoutput | (
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Create a new output |
| fillnodefooter | (
|
Fill the template footer with custom attributes |
| fillnodeinputstemplate | (
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Fill the template with inputs and ouputs extended controls |
| fillnodetemplate | (
|
Fill the template with custom attributes |
| fillnodetemplatefooter | (
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Fill the template with standard node template footer, like inputs and outputs settings |
| fillnodetemplateheader | (
|
Fill the template with standard node template header, like inputs |
| getinput | (
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Gets a child ShaderNodeIn plug by its display name |
| getoutput | (
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Gets a child ShaderNodeOut plug by its display name |
| removeinput | (
|
Remove an input |
| removeoutput | (
|
Remove an output |
Inherited from class SelectableNode
Plugs:
boolean | Selected | R | True if the node is selected. Don't use this plug directly to select a node, use the Document's modifier select method. |
Inherited from class Node
Plugs:
string | Name | RW | The node name |
Methods:
| belongstoreference | (
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Tells if the node belongs to the reference, or a sub reference |
| delete | ( ) | Delete a node |
| eval | (
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Called by the framework when plug (a node's plug) must be evaluated |
| findchild | (
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Find a child node or plug using a path |
| findparent | (
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Find the first parent Node of this Node of a specific class |
| getchild | (
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Get a child node by its name |
| getname | ( ) | Get the Node name in its parent |
| getparent | ( ) | Get the parent Node of this Node |
| getpath | ( ) | Returns the node path as a string that can be reused with findchild |
| getreference | ( ) | Returns the reference node it is connected to |
| getreferences | (
[
|
Returns the references in the document sorted depth first. |
| getstringcopy | ( ) | Return a copy of the node and its content as a string to be pasted |
| gettopreference | ( ) | Returns the top reference node it is connected to |
| iseditable | ( ) | Indicates if the node can be edited by the user in the UI |
| isindocument | ( ) | Tells if the node is inside a document, or is pending in the void |
| ismoveable | ( ) | Tells if the node can be moved |
| isparent | (
|
Tells if this node is parent of the potential child |
| isreference | ( ) | Tells if a node comes from a reference project |
| isselected | ( ) | Tell if the node is selected |
| loadfile | (
|
load a file content in this node. Possible options are: overrideclass to enforce a specific class for the root node. |
| loadtemplate | (
|
load a template file |
| move | (
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Move a node to a new parent |
| onpathchanged | ( ) | Called by the framework when the name of this node or of one of its parent is modified |
| pastestringcopy | (
|
Paste a string copy into this node |
| referencefile | (
|
reference a file content in this node. |
| rename | (
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Rename a node |
| savefile | (
|
load a node to a file |
| seteditable | (
|
Change the editable state of the node |
| setflags | ( ) | Set the node flags |