Camera¶
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class guerilla.Camera¶
- Bases: - guerilla.CameraBase- A class of camera that can be used for rendering - 
CustomFieldDistance¶
- The distance to the center of the depth of field interval - Type: - types.float 
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EyeDistance¶
- Interocular distance in linear scene units - Type: - types.float 
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EyePosition¶
- Position of the eyes, “symmetric”, “left”, “right” - Type: - types.string 
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FieldDistance¶
- The renderable distance to the center of the depth of field interval (not serialized) - Type: - types.float 
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FieldFactor¶
- The strength of the depth of field blur - Type: - types.float 
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FieldInterval¶
- The width of the in focus interval - Type: - types.float 
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HumanEyeDistance¶
- The distance between an human eye, used for stereo divergence checking - Type: - types.float 
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StereoMode¶
- Convergence mode, “skew”, “parallel”, “convergent” - Type: - types.string 
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StereoScreenDistance¶
- Distance to the convergent stereo screen - Type: - types.float 
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TheaterScreenSize¶
- The size of the theatre screen for stereo divergence checking - Type: - types.float 
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cameratolayerlink(layer, link)¶
- Connect/disconnect a camera to/of a layer - Parameters: - layer (RenderPass) – The Layer to connect to/disconnect of
- link (bool) – True to connect the camera to the layer, false to disconnect
 
- layer (
 
-