Material¶
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class
guerilla.
Material
¶ Bases:
guerilla.Shader
A Material, contains a Surface Shader, a Displacement Shader and a Line Shader
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createref
(parent, name, filename)¶ Create a
MaterialRef
to a gmaterial fileParameters: Returns: The created reference
Return type: ref
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getprimitives
()¶ Get the list of primitives or subprimitives connected to this material.
Example :LUA{ – show all connected primitive and subprimitives local primitivesorsubs = MyMaterial:getprimitives () for primorsub, state in pairs (primitivesorsubs) do
print (MyMaterial:getpath () .. ” –> ” .. primorsub:getpath ())end }
return: the connected primitives and subprimitives rtype: table
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