ShaderNodeOut¶
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class guerilla.ShaderNodeOut¶
- Bases: - guerilla.Node- A ShaderNode output plug, containing information about plug connection to other inputs, value, type, etc. - 
getconnected()¶
- get the connected shader node inputs This method returns the shader node input plugs connected to this plug. This method returns- a list of iputs, as several inputs can be connected to this output. LUA{ – enumerate all input connections for output in children (Document, “ShaderNodeOut”, nil, true) do - local connected = output:getconnected () if connected then - for k, input in pairs (connected) do
- print (output:getpath () .. ” –> ” .. input:getpath ())
 - end - end - end } - return: - the plugs connected to this output - rtype: - { - ShaderNodeIn}
 
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