RenderGraph¶
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class guerilla.RenderGraph¶
- Bases: - guerilla.Graph- A RenderGraph controls the attributes assigned to an object to render - 
CurrentNode¶
- The currently active node - Type: - types.table 
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CurrentPath¶
- The currently active path - Type: - types.string 
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CurrentTags¶
- The currently active tags - Type: - types.tags 
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Enabled¶
- Enable/disable the rendergraph - Type: - types.bool 
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Exposed¶
- Dependencies on exposed nodes’ Name plug - Type: - None 
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Order¶
- Evaluation order oh this rendergraph. Note that the rendergraphs from the references are evaluated first whatever their order. - Type: - types.int 
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RenderGraph¶
- The connections to RenderPasses - Type: - None 
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SelectionPath¶
- The path of the first currently selected node - Type: - types.string 
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SelectionTags¶
- The currently selected tags - Type: - types.table 
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UseCache¶
- Use pattern matching cache during traversal - Type: - types.bool 
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WarnOnMultipleOutputs¶
- Issue a warning if the RenderGraph has multiple outputs - Type: - types.bool 
 
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