Procedural

class guerilla.Procedural

Bases: guerilla.Primitive

A scriptable procedural 3d renderable object.

A Procedural contains a lua script describing how to subdivide the primitive at render time.

Script

The LUA script describing the primitive. This script must be written in the LUA syntax.

LUA{

local plugin = {}

function plugin:getlaabb ()
return aabb.create (0, 1, 0, 1, 0, 1)

end

function plugin:subdivide (parameters)
RiPolygon (“P”, {0,0,0,0,0,1,1,0,1,1,0,0}, “st”, {0,0,0,1,1,1,1,0}, “N”, {0,1,0,0,1,0,0,1,0,0,1,0})

end

return plugin

}

type:str
bake()

Bake the procedural and pass it in “Read” mode. This methods is only for the HairAndFur procedural.

createref(parent, name, filename)

Create a ProceduralRef to a gprocedural file

Parameters:
  • parent (Node) – The parent to create the ProceduralRef in
  • name (str) – The name of the ProceduralRef
  • filename (str) – The path to the referenced Procedural
Returns:

The created reference

Return type:

ref