ShaderNodeEnvironment¶
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class guerilla.ShaderNodeEnvironment¶
- Bases: - guerilla.ShaderNodeTexture- An environment texture, like a cubemap. - 
ModeV¶
- The texture wrap mode in U, can be “w” for wrap or “c” for clamp - Type: - str 
 
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guerilla.ShaderNodeEnvironment¶Bases: guerilla.ShaderNodeTexture
An environment texture, like a cubemap.
ModeV¶The texture wrap mode in U, can be “w” for wrap or “c” for clamp
| Type: | str | 
|---|