ShaderNodeEnvironment¶
-
class
guerilla.
ShaderNodeEnvironment
¶ Bases:
guerilla.ShaderNodeTexture
An environment texture, like a cubemap.
-
ModeV
¶ The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: str
-
guerilla.
ShaderNodeEnvironment
¶Bases: guerilla.ShaderNodeTexture
An environment texture, like a cubemap.
ModeV
¶The texture wrap mode in U, can be “w” for wrap or “c” for clamp
Type: | str |
---|