Shader¶
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class guerilla.Shader¶
- Bases: - guerilla.Node- A Shader is a Node that can evaluate itself to a program A Shader is an composition of ShaderNodes, which can assembled- to generate a program or a subpart of a program, and be executed in various contexts. For instance, a Material implements 3 different Shaders, the surface shader, the displacement shader and the line shader. A Light also implements a light shader, which is composed with the material surface shader to generate final pixel shading of the rendered objects. - 
addnode(filename)¶
- add a node into a shader by its filename - Parameters: - filename (str) – The file name of the node to add - Returns: - The created node or None if failed - Return type: - ShaderNode
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getinputsdef()¶
- Get the definition of the shader inputs - This method returns a table that associates the input name to a description of the input data as { Type=type, Value=value } - Returns: - The inputs definition - Return type: - table 
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getoutput(outputclass)¶
- Get the first shader output node of the given type in the shader. If no outputclass is given, looks for “ShaderNodeOutputLight” in a light shader, “ShaderNodeOutputCompo” in a compositing, or “ShaderNodeSurface” otherwise. - Parameters: - outputclass (str) – The class name of the output node to find - Returns: - The shader output to find, or None if none can be found. - Return type: - ShaderNode
 
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