RenderGraphNodeMembership¶
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class guerilla.RenderGraphNodeMembership¶
- Bases: - guerilla.RenderGraphNode- The base class for assignment nodes. This node adds membership using the input’s name and the Membership plug.- For instance, if the input plug is “illuminate” and the Membeship plug is “LightSet”, then the output will have “light:LightSet” added to the grouping.membership attribute. Another example is the RenderLayer node, which contains 2 inputs, visible and matte. Attributes coming in the visible input will have “visible:xxxx” while attributes coming in the matte input will have “matte:xxxx”, where xxxx is the value in the Membership plug. When Membership contains several names, the list is split and gathered with the input name, so “xxxx,yyyy” becomes “light:xxxx,light:yyyy”, for instance. - 
Membership¶
- The name of the set to add to the inputs attributes. - Type: - RW 
 
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