Pass¶
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class
guerilla.
Pass
¶ Bases:
guerilla.RenderOutput
A render pass reacts to renders by pushing jobs into a job queue.
Each job is not necessarily a render, but can be various process tobuild data for a render (such as building a texture from a tiff file, compositing buffers, etc.)
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Disabled
¶ Disables the rendering of this layer when true
Type: types.bool
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NextTime
¶ Render the render pass next time, whatever its solo and Disable states
Type: types.bool
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PassValidity
¶ How should the Pass be scheduled (per frame, per sequence, manually)
Type: types.enum
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Solo
¶ Is the Pass in the solo mode ?
If at least one render pass is in the solo mode, only those passes will be computed.If no render pass are in the solo mode, all the render passes are computed.
type: types.bool
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evalfilename
(output, eye, frame, side, ext)¶ Evaluate the output file name of the Pass
The final final of the Pass is evaluated using the given arguments,such as the name of the output (for Layers), the eye number, the frame number, the side (for CubeMaps and Omni ShadowMaps), and the file extension. If the Pass FileName plug is left blank, then the Pass will pick a default name. This default name is a combination of $l, $o, $e, $f, $s and $x. For instance, a normal Layer, rendered on each frame will have a default file name of $l_$o_$e_$05f.$x Depending on the passed arguments, these $* items will be replaced. If an argument is missing, then matching the value is left as is, and it is the duty of the renderer to correctly replace this value. For instance, leaving the frame as nil will leave any $f as is. Note that $l is always replaced by the Pass path, stripped of any illegal character. Ex: Let’s assume that:
- the pass raw filename is $l_$o_$05f.$x
- the pass path is “MyPass”
- the pass default extension is ‘tiff’
then pass:evalfilename (“MyOutput”, 1, nil) will return MyPass_MyOutput_$05f.tiff
param output: The selected sub output, only for image Layers type output: str param eye: The eye number, starting from 1 type eye: number param frame: The frame number. Use Pass.CurrentFrame to evaluate as the current frame type frame: number param side: The cube side number. type side: number param ext: The file extension to use. type ext: str return: The final renderpass filename rtype: str
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fillrenderpasstemplate
(template)¶ Fill a property sheet template
Parameters: template (table) – The template to fill with the Pass attributes
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