Light¶
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class
guerilla.
Light
¶ Bases:
guerilla.TargetPrimitive
A class for lights, in realtime and rendering
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SizeX
¶ Light width in local space (for Square, Disc and Sphere lights)
Type: types.float{}
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SizeY
¶ Light height in local space (for Square and Disc lights)
Type: types.float{}
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