Light¶
- 
class guerilla.Light¶
- Bases: - guerilla.TargetPrimitive- A class for lights, in realtime and rendering - 
SizeX¶
- Light width in local space (for Square, Disc and Sphere lights) - Type: - types.float{} 
 - 
SizeY¶
- Light height in local space (for Square and Disc lights) - Type: - types.float{} 
 
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