ShaderNodeTexture¶
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class
guerilla.
ShaderNodeTexture
¶ Bases:
guerilla.ShaderNodeFileIn
Shader node that handle texture mapping
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AlphaMul
¶ The RGB component are premultiplied by alpha
Type: float
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Blur
¶ The texture lookup blur absolute value
Type: float
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LayerTexture
¶ The output layer connected to the texture
Type: None
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Samples
¶ The number of texel filtered per texture lookup
Type: float
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Width
¶ The texture lookup blur factor
Type: float
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buildtexture
()¶ Enqueue a texture build job
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