ShaderNodeTexture¶
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class guerilla.ShaderNodeTexture¶
- Bases: - guerilla.ShaderNodeFileIn- Shader node that handle texture mapping - 
AlphaMul¶
- The RGB component are premultiplied by alpha - Type: - float 
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Blur¶
- The texture lookup blur absolute value - Type: - float 
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LayerTexture¶
- The output layer connected to the texture - Type: - None 
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Samples¶
- The number of texel filtered per texture lookup - Type: - float 
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Width¶
- The texture lookup blur factor - Type: - float 
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buildtexture()¶
- Enqueue a texture build job 
 
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