SceneGraphNode¶
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class guerilla.SceneGraphNode¶
- Bases: - guerilla.HostNode- Base class of all the objects that can be stored in the scene graph like primitives and groups - 
FreezeTransform¶
- Indicate if the SceneGraphNode’s parameters are to be frozen - Type: - types.bool 
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Hidden¶
- The visibility state. - If true, the primitive and its children are hidden from all the layers, the shadow maps and the trace sets. - Type: - bool 
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HierarchyMode¶
- Indicates the transform mode of the node (local, world as PRMan, Maya or Max) - Type: - types.enum 
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Instances¶
- The dpendencies on instanced SceneGraphNodes - Type: - None 
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InvWBounds¶
- Invalidated when the world transform and/or bounds of the object has changed. - This plug is used to invalidate data the depends on the hierarchy rendering aspect. Notably, this plug is invalidated whenever a parent or child has its own InvWBounds invalidated. - Type: - None 
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IsHidden¶
- The visibility state. This plug tells if this node is visible, regarding its state and the state of its parents. - Type: - bool 
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Mermbership¶
- The list of tags the node owns - Type: - types.string 
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RibAttributes¶
- The dependency on the additional Rib Attributes to be assigned - Type: - None 
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Transform¶
- The SceneGraphNode’s local to world transform - Type: - transform 
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createinstance(instance)¶
- Create an instance at this node - Parameters: - instance ( - SceneGraphNode) – The SceneGraphNode to instanciate
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fillanimationtemplate(template)¶
- Fill a template table with the “Animation” attributes - Parameters: - template (table) – The template table to fill 
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fillarealighttemplate(template)¶
- Fill a template table with the “Area Light” attributes - Parameters: - template (table) – The template table to fill 
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fillcurvestemplate(template)¶
- Fill a template table with the “Curves” attributes - Parameters: - template (table) – The template table to fill 
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fillgeometrytemplate(template)¶
- Fill a template table with the “Geometry” attributes - Parameters: - template (table) – The template table to fill 
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filllinkingtemplate(template)¶
- Fill a template table with the “Linking” attributes - Parameters: - template (table) – The template table to fill 
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fillopengltemplate(template)¶
- Fill a template table with the “OpenGL” attributes - Parameters: - template (table) – The template table to fill 
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fillparticlestemplate(template)¶
- Fill a template table with the “Particles” attributes - Parameters: - template (table) – The template table to fill 
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fillraytracingtemplate(template)¶
- Fill a template table with the “Raytracing” attributes - Parameters: - template (table) – The template table to fill 
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fillsamplingtemplate(template)¶
- Fill a template table with the “Sampling” attributes - Parameters: - template (table) – The template table to fill 
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fillscenenodetemplate(template)¶
- Fill a template table with the “Primitive” attributes - Parameters: - template (table) – The template table to fill 
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fillshadertemplate(template)¶
- Fill a template table with the “Surface” attributes - Parameters: - template (table) – The template table to fill 
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fillshadingtemplate(template)¶
- Fill a template table with the “Shading” attributes - Parameters: - template (table) – The template table to fill 
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fillsubdivtemplate(template)¶
- Fill a template table with the “Subdivision” attributes - Parameters: - template (table) – The template table to fill 
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filltransformtemplate(template)¶
- Fill a template table with the “Transform” attributes - Parameters: - template (table) – The template table to fill 
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fillvolumetrictemplate(template)¶
- Fill a template table with the “Volumetric” attributes - Parameters: - template (table) – The template table to fill 
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getmaterial()¶
- Get the Material assigned to this primitive Example :- LUA{ local material = MyPrimitive:getmaterial () if material then – show object to material connection print (MyPrimitive:getpath () .. ” <– ” .. material:getpath ())- else end } - return: - The assigned material (or None if none) - rtype: - Material
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getmatrix()¶
- Returns the node’s first transform matrix. - Returns the node’s first transform matrix. Note that the result is possibly only a part of the whole node transform. The matrix is given in the space of the node, that is is either local or world, depending on the HierarchyMode plug value. - Returns: - The node matrix - Return type: - matrix
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getparentworldmatrix()¶
- Returns the exclusive world matrix of the node - Returns: - The parent world matrix - Return type: - matrix
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getparentworldtransform()¶
- Returns the exclusive world transform of the node - Returns: - The parent world transform - Return type: - transform
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getposition()¶
- Returns the node’s position. - Returns the node’s position. Note that the result is possibly only a part of the whole node transform. The position is given in the space of the node, that is is either local or world, depending on the HierarchyMode plug value. - Returns: - The node position - Return type: - point3
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static getrenderattributes(path, origin)¶
- Get the rendering attributes of a node/path - >>> result = guerilla.SceneGraphNode.getrenderattributes ("Group|Object", False) >>> attributes = result['attributes'] >>> for name, value in attributes.iteritems (): ... if isinstance (value, guerilla.subshader): ... print (name, value.getname ()) ... for k, v in value.getparameters ().iteritems (): ... print (k, v) ... else: ... print (name, value) - Parameters: - Returns: - The resulting attributes - Return type: - dictionary 
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getsgparent()¶
- Returns the node’s hierarchical parent. This method returns the parent SceneGraphNode in case the parent is not a SceneGraphNode.- For instance, ShaderNodeGizmo may be contained in a ShaderNodeMacro, which is not a SceneGraphNode, although the ShaderNodeShadow may still inherits from the parent transform. - return: - The node parent - rtype: - SceneGraphNode
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gettransform()¶
- Return the top - Transformnode of the transform stack of this- SceneGraphNodeor this if the stack is empty- Return type: - Node
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getworldmatrix()¶
- Returns the node’s world transform first matrix. - Returns: - The node world matrix - Return type: - matrix
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getworldposition()¶
- Returns the node’s world position. - Returns: - The node world position - Return type: - point3
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getworldtolocalmatrix()¶
- Returns the inverse of the world matrix - Returns: - The node world to local matrix - Return type: - matrix
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getworldtolocaltransform()¶
- Returns the inverse of the world transform - Returns: - The node world to local transform - Return type: - transform
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getworldtransform()¶
- Returns the node’s world transform. - Returns: - The node transform - Return type: - transform
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isinstance(path)¶
- Returns true if the given path contains an instance - Parameters: - path (str) – The path from this node 
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isleafinstance(path)¶
- Returns true if the lath item of the path is an instance - Parameters: - path (str) – The path from this node 
 - List children nodes (include self) that have specified tags - Available arguments: - Parameters: - tags (str or {string}) – The tag or list of tags to check - Returns: - The list of - SceneGraphNodethat have this tag.- Return type: - { - SceneGraphNode}- or - Parameters: - tags (str or {string}) – The tags to match, as a list of string or a single string to match a single tag - Returns: - The list of - SceneGraphNodechildren that share the input tags- Return type: - { - SceneGraphNode}
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pathtonode(path)¶
- Returns a node from a path, this path can contain instances - Parameters: - path (str) – The path to the node - Returns: - The result node, or None if the path doesn’t represent a valid node - Return type: - result 
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removeinstance(path)¶
- Remove an instance - Parameters: - path (The) – path to the instance 
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setmaterial(material)¶
- Assign a Material to this primitive - Parameters: - material ( - Materialor None) – The new material to assign to this primitive, or nil is none
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setmatrix(m)¶
- Set the local matrix of the node - Parameters: - m ( - matrix) – The new local matrix of the node
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setworldmatrix(world)¶
- Set the world matrix of the node - Parameters: - world ( - matrix) – The new world matrix of the node
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setworldposition(position)¶
- Set the world position of the node, leaving the rest of the transform unchanged - Parameters: - position ( - point3) – The new world position of the node
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traverse(map, *args)¶
- Traverse the hierarchy and call a map function on every node - Parameters: - map (function) – a function called at every node of the hierarchy
- *args – optional parameters given back to the map function 
 
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traverserender(traversal, *args)¶
- Traverse the hierarchy with a traversal object The traverserender method calls the traversal traverse method on each child- and instance of this node. The traverse method of the traversal, in turn, can call the traverserender on the passed node. 
 
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