Texture¶
- 
class guerilla.Texture¶
- Bases: - guerilla.Node- A node that handles texture files - 
CacheFilename¶
- The real texture path for use in the renderer - Type: - str 
 - 
Channel¶
- The texture channel to read - Type: - str 
 - 
Filter¶
- The texture filter, can be “triangle”, “box”, “gaussian” or “bspline” - Type: - str 
 - 
GLCompression¶
- Enable texture compression for OpenGL, can be “0” or “1” - Type: - str 
 - 
ModeU¶
- The texture wrap mode in U, can be “w” for wrap or “c” for clamp - Type: - str 
 - 
ModeV¶
- The texture wrap mode in U, can be “w” for wrap or “c” for clamp - Type: - str 
 
-