Light¶
-
class
guerilla.Light¶ Bases:
guerilla.TargetPrimitiveA class for lights, in realtime and rendering
-
SizeX¶ Light width in local space (for Square, Disc and Sphere lights)
Type: types.float{}
-
SizeY¶ Light height in local space (for Square and Disc lights)
Type: types.float{}
-